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翻訳の問題を報告
The reskin in question being here: https://steamoss.com/sharedfiles/filedetails/?id=2955600452
When I get the chance, I will try to do so.
Into a TTWH3 mod? Would make me and ab ud benefit quite abit of our playtroughs on TTWH3.
Portholes require you to do the portholes.bin thing, in tww3 RPFM has been upgraded enough that you can do it entirely thru RPFM (find the vanilla porthole bins, make yours in the same locations, import the vanilla hag witch data to save yourself some time)
Your guides are very helpful!
I am having an issue trying to create a Lord version of the hag witch of mother stanky.Both in campaign and battle i see the sled but the hag herself is invisible.Is this a variantmeshdef issue or animation missing?Also portholes are showing me Karl but thats minor
I need help understanding the modification of units in Total War within the DB folder.
I tried to rename some existing units (vanillas). It went well but I didn't expect that the name not only affect one unit, also others, it turned out that the framework are linked to one thing, not two, I tried to separate the name of different units but it didn't go well. I guess I don't understand everything :(
Ancillaries can be a pan in general tho, it takes like 5 tables to get them to show up properly
I'm struggling to attach the various ancillary items I've created to the legendary lords I like to play. Ideally I would like them to have these new items equipped beginning turn one. For the life of me I can't find the right table in the database to do it.
I've filled out the item details in the various Ancillary folders, given them values, etc. I'm guessing the answer must lie somewhere else in that database labyrinth though. I hoped you might be able to shed some light on this.