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Recent reviews by Hella Jeff

Showing 1-10 of 10 entries
1 person found this review helpful
17.6 hrs on record (14.2 hrs at review time)
I bought this game back when it was in alpha, and it was available on the picroma site and whatnot, the alpha was fun, I had a good time exploring the overall mechanics and was simply done after maybe 4 hours because I didn't have any friends that wanted to play with me. Thankfully this isn't about how alpha was great, but how the beta was to me, personally.

The first 8 treasure seeking hours are *almost* bliss, you discover the area you're in has lore, the game has spawn points from which you can point your cursor and click on to teleport to, and a bunch of neat utility equipment from which the game lets you have for whatever kind of accomplishment you decided to go through; hop through the lava of a volcano top, swam through the ocean a little bit, killed a billion angry dogs or whatever, and you get all your essential zelda-esque utility.

Now you might be asking to yourself, 'Hey, what should I do next? It doesn't seem like I'm missing anything, I have all my special equipment and keys, what's next? This yellow named area seems peculiar.'

From that area, you might get an artifact that boosts one of the utilities you have to a very minuscule margin. This would be something to truly complain about, but that's at the next point of the game; Leaving the area you're in.

You might have noticed some kind of drops with the + symbol next to the region names, and saw that their stats were nothing different of the same rarity, and thus, held the same value. I hope you held onto them because any kind of region adjacent prove those pieces of equipment to be the most useful, for when the most powerful equipment is worth next to nothing in any other region aside from it's origin. Just as well as your equipment being useless, your utility for that area must be sought out again. The only thing you truly get to keep are the artifacts, and their bonuses.

This is the switch that flipped people into berserk mode, and how tables got flipped. You go through 6-8 hours of gameplay for some rinky-dinky artifact that does near to nothing on it's own, and as you progress, they scale downward. The whole idea would be much better as an adventure game is the areas themselves were scaled by difficulty, the gear was scaled away from the origin in a non-drastic fashion, and the artifacts didn't just give stats that didn't actually help your character.

The way you progress is formulaic at best. You find a town on the map, you buy the best gear, you repeat quests by port to, and far enough away from them, until you get the desired amount of loot, until you can get better loot, from a more difficult quest, until you can do the artifact quest, and then rinse and repeat.

I'm angry this game turned out this way, and I'm sad that it's less of a passion project, and more of a blunder and a mess of someone who seemed like they stopped caring on what fun was.
Posted 2 October, 2019.
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No one has rated this review as helpful yet
24.8 hrs on record (24.6 hrs at review time)
It's really good.
Posted 29 June, 2019.
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1 person found this review helpful
1 person found this review funny
6.0 hrs on record
I'm personally not a Touhou fan myself, but I love Metroidvania games, and for a base price of $18 for a reasonably fast-paced game, it gets the blood pumping, and enables you to have options within the game on how you can play, whether you're good at the game or not, and the short story catches you by surprise.
Posted 18 June, 2019.
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No one has rated this review as helpful yet
132.8 hrs on record (125.7 hrs at review time)
Does this game suck? No.

Why does it not suck? Because the game relies heavily on customizible options, and people paid attention to that with making game modes to their servers and such.

NOTE: Lots of custom server content downloading.
Posted 6 January, 2016.
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No one has rated this review as helpful yet
305.3 hrs on record (109.7 hrs at review time)
Does this game suck? Kinda...?

Why Kinda? Weapons and equipment that can be craftable is locked out by getting the necessary items (the easy part), getting the recipes for what you want (variable difficulty), and then waiting for the timer to pop up when your equipment is finished baking, or as an alternate method, just spend your hard earned cash to speed up the process.

Wow, isn't that kind of dull and boring? This game is kinda like a Flying Ninja Simulator, but with how the non-gameplay end of the game works, is like a mobile game where you're either restricted to time, or your money.

This game is also strict in what's good, and what's bad.

NOTE: PICK EXCALIBUR FOR YOUR FIRST WARFRAME
Posted 4 January, 2016. Last edited 6 January, 2016.
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2 people found this review helpful
1,259.3 hrs on record (404.0 hrs at review time)
This game features quests.
Posted 22 April, 2015.
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2 people found this review helpful
1.4 hrs on record
For the time that I've played this, there are things that I have found out, and things I can assume.

So, it's a basic moba from which gives you settings based on how experienced in MOBAs from 3 different options (assuming it does this, seeing as how I had smart cast.)

You get to choose from 1."What is a moba?" 2."What is TOME?" and 3."How is TOME different"

I chose the 3rd option as I knew how to right click, bash my ability keys, sequence attacks, buy items, check the map for objective control, etc.

There are GUARDIANS you get to choose from, and it comes from a small pool in the rotation, I assume doing the quests or missions unlocks these GUARDIANS, as doing the first one had led me to believe that I unlocked "Auberon - Essense of the Wilds".

So right off the bat, they try and make the Guardians available to you asap via quests, but I have no idea how far it goes in terms of quests, but for $20, you can unlock all the guardians and then some, but I'm not sure why you'd want to do that right then and there when you haven't played the game yet. Guardians are regularly 7,000 devotion, which can take about 30 games or so.

You get to choose relics which ultimately choose your role in the game or are simple Guardian modifiers, Pusher basically heals you and any surrounding teammates for a small amount of health each basic attack, and I assume blessings are some kind of modifiers of some sort, but I haven't gotten that far.

Each time you fight with the specific guardian, you gain Guardian XP, which help you unlock things like bonus devotion, d for dance, and more relics that could change up how you play, and at the end, a special skin for your efforts.

Devotion is earned ingame currency, Platinum is bought currency.

3v3 map has 2 lanes, and a special monster in the middle, which if killed grants a buff on the minions that helps them push ever so slightly. 5v5 has 2 lanes, with a bunch of speed runes, and warding trees from which you can smack to claim it as your team's.

Minions do more damage than anything early. You get your first 3 abilites at level 1, Ultimate at level 6. You do not share levels with your team, and to earn EXP and Gold, you stand near the enemy minions, or kill the other Guardians.

There is Might (Attack), Attack Speed (Self Explanitory), and Health (Also Self Explanitory) items. Each branch out to 4 items that will help you fight and defend. You have only 4 item spaces so it works out. I have no idea if Might affects abilities in their damage, but let's say they do so you'll play safer. You buy items by CLICKING ON THE ICON AND DO NOT HAVE TO GO BACK TO BUY THEM AS YOU DO A CHANNEL FROM WHICH YOU BUY IT. Selling... I dunno, tell me if you know.

Last but not least, Towers overheat, Minions are stronger with each enemy tower destroyed, destroying the really big thing wins the game, abilites are strictly on cooldown, and

HAVE FUN.


Guardian recommendations: Osric and Cyrus. That's it, just play em.
Posted 21 November, 2014.
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No one has rated this review as helpful yet
38.0 hrs on record (13.1 hrs at review time)
There's good.

Then there's lastibility good.

And then there's Metal Gear Rising: REVENGEANCE.

I could play this game for hours, and I can see that it was well thought out, and beyond anything I've ever seen. It's not even Team Ninja and it's this good.
Posted 9 January, 2014.
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No one has rated this review as helpful yet
2.3 hrs on record (0.9 hrs at review time)
This game really blows, the only thing you'll hear in the global chat is "DayZ is better", "This game sucks", and "Someone's hacking".
Posted 23 December, 2013.
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No one has rated this review as helpful yet
52.5 hrs on record (36.5 hrs at review time)
BUY THIS ♥♥♥♥ AND ALL THE DLC, IT'S ♥♥♥♥♥♥♥ CHEAP AS ♥♥♥♥.
Posted 22 March, 2013.
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Showing 1-10 of 10 entries