No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 11.2 hrs on record
Posted: 20 Sep, 2021 @ 6:51pm

Negatives-
-RNG spread patterns
-Map design
-Can't see through portals but you can be shot through every portal (more randomness and campy tactics)
-The verticality is over done with few routes to overcome height advantage.
-The devs fail to use the portal physics very well in any map (carrying momentum into multiple portals) mostly a map design issue.
-Portals are unlimited, oh but here is a couple grenades that only destroy portals that they can put right back up.
-The flight system just feels bad. I'd rather have either more height or longer burn but the way it feels now is just bad.

Fixes-
-Huge fan of fixed spread patterns (CS:GO/Valorant) even if the patterns were changed often or extremely complex.
-Remove the ability to shoot through portals. This wouldn't be needed if you could see through all portals but that would cripple most systems.
-Limit the number of times you can use portals in one life. (Maybe some type of drop system to get portals from people you kill)
-Add grenade damage, doesn't have to be huge but hurt people through portals with it. Instead of randomly firing and hoping to hit them.
-Improve the maps, they really are bad
-Overwatch pharah flight with less height and without the ability to recharge until you land would feel much better in this game. (Alternatively leave it and just add a climb mechanic)
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