DjeexuS
Enjoy the Ultimate Shape of Human Arts.   New York, New York, United States
 
 
Greetings! 你好! はじめまして! Hola! 안녕하세요!
English - Using; 简/繁中文 - 母語,精通; 日本語 - 勉強している; Español - Sólo sé un poco; 한국어 - 신생아 수준의 언어 수준...

Amateur Gamer Career:
2010 [Cross Fire] China(Mainland) Bai Cheng Contest group reserve player
2012 [DNF / DFO] Lv.70 ver. DIREJIE Top 1 in clearance time ranking of Berserker (keeping records for one and a half days, beat in 44.96s)
2013 [League of Legends] Top 1 in winning percentage ranking of Tryndamere in China(Mainland) Server (Lasted for 6 days in Dec.; Data from Duowan)
2017 [YuGiOh-DL] Top 8 players in the World Online Contest
2019 [Granblue Fantasy] Personal world ranking Top 200 in 風/土-古戰場; Backbone mercenary of the seed team
2021 [Arknights] World highest record, difficulty lvl. 32 with 8 characters in Contingency Contract: Operation Pine Soot
2022 [Overwatch 2] University Overwatch Team Selection Contest Final Runner-up Player (California)

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This account in NA Server can accept all the gaming invitations from NON-region-restricted servers. Circumstances usually change depending on different games. Plz check before inviting! :danjin::mhwgood:

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Mandarin / 简中官话注意:

我是一名兴趣使然的业余游戏玩家,同时是专业的游戏制作人,以及严肃游戏(Serious Game)的捍卫者。

由于对电子游戏的热爱,少时的我在热门游戏中展露头角。但随着年龄增长,繁杂的事务不允许我将太多精力放在游戏中。如今我更多地接触以HCI为主的ACT,并逐渐尝试不擅长的FPS领域。
我对ARPG很是着迷,它们饱含对于Dynamics的专项设计技巧,又有机会带来游戏世界中最大的交互可能性与博弈范围,优秀的ARPG往往兼具极高的操控自由度、耦合性,以及复杂严谨的游戏规则。
我对MMO大类的发展很是期待,它们理应成为游戏开发的终点,带来无与伦比的创世奇迹与无限虚拟造物的可能。尽管现如今它们似乎在沼泽中艰难踱步。

我深爱着一个又一个游戏世界,为自己属于万千电子游戏玩家中的一员而感到骄傲。

严肃游戏是件很了不起的事,但无论如何——享受游戏才是头等大事。

我真诚地希望更多人享受游戏的欢乐,并将它们所带来的“财富”融入生活。

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The Top-player is not that who is on the summit;
The Top-players are those who joining the game and enjoying it.

And Now I am Become Life,
The Vitality of the World.

所谓头号玩家不是那些站在排名顶端的高手,
而是那些认真参与到游戏,并享乐其中的人。

经历是必然的,它非此即彼;
因此重在参与,知足常乐。
Currently Offline
Screenshot Showcase
Black Myth: Wukong
Review Showcase
62 Hours played
60h at New Game + :

二者择一下,我将毫不怀疑地选择thumbs up,这尊重了我所真实体验到的旅程和创作者们,但这不代表在讨论印象时总会对此美言。对期待动作交互深度和关卡设计的玩家来说,该作很可能是瑕将掩瑜的状态。

视听体验非常成功。无论是法天象地大战,残躯对决,还是各关底妖王的表现力与章节总结都让我回味无穷。二郎神、小黄龙、寅虎、大圣残躯等怪物的设计达到了良好而合理的交互效果。然而,绝大部分妖王和头目的设计很难恭维,它们的深度与合理性与关卡路径设计一齐拖累了作品整体的印象分。

见对故事有微词者众多。我认为,不只有宏大和超脱凡俗的圣人史诗才值得欣赏。很多时候,英雄也和民众面临着相似的困境。
英雄总是受人尊敬的缘由并非能力超群,而是面对不可为的勇气和做出选择的魄力。
红尘蜉蝣,凡夫俗子,亦可为英雄。

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8h:

In initial experience as a Chinese proficient, the art, lines, and music are particularly shocking. I watch the English clip online and believe their translation is also pretty good.
Though if you can read and speak Chinese, the lines are unrivaled. It is not a flaunt exaggeration or something, but probably the truth.

A notable flaw is the path design, which reminds me of Team Ninja's works. (but don't gemme wrong, I still love Ninja's games :P)

Apart from all the details, it should be ONE of the largest action games to date (second only to the largest, FF16).

No reasons for not giving it a try as a game lover.
Review Showcase
57 Hours played
'Pure love saves the world.'-- Cheesy for some others but usually nobby for me.

Story wants to tell many--individuals, races, cosmopolitanism, philosophy of true freedom... Concepts may sound formalistic, but touching; discussions are not in-depth, but still thought-provoking.

Combat system is okay (yet to be fair) if it focuses on itself as a role-playing game, but overall is in the situation of can-be-better.

Good story idea and game world with wonderful character development of partners; fairish combat with nice and dazzling performance.
The ending is considered complete, but not impactful enough to be praised.

8.0~9.5/10.0 before completing the game plot depending on the different combat builds.
However, it should be much lower in New Game+ in that the plot itself is (maybe) not worth repeated appreciation, and the combat interaction is (undoubtedly) considered to be flawed in the deep level.
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90 hrs on record
last played on 29 Jan
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last played on 29 Jan
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Comments
DjeexuS 12 Feb, 2021 @ 2:06am 
新年好!
NotMyWaifu 31 Dec, 2017 @ 3:30pm 
Happy new year :)