3 people found this review helpful
2 people found this review funny
Recommended
0.5 hrs last two weeks / 442.5 hrs on record (20.4 hrs at review time)
Posted: 22 Feb, 2020 @ 4:36pm
Updated: 25 Nov, 2020 @ 3:16pm

I highly recommend this game. It's worth much more than what it's being sold for.
You can get tons of playtime out of this game, you can probably get 15 hours of gameplay on the campaign alone, and that's a pretty small part of the game. Besiege is a game you can play for hundreds, maybe even thousands of hours if you are creative enough and willing to improve.

The true masterpiece of this game is at its full display once you exit the bounding box and start using everything the game offers to you.
You can build pretty much anything, you can also refine your builds so they're easier to control, so they break less, so they can fly faster, shoot at longer distances...
You can make cars, advanced mechanical machines, launchers, planes, helicopters, walkers and all sorts of hybrids of the mentioned things. The difficulty of making each type varies a lot, so you will never be too new to make something functional, and never too good to run out of challenges and ways to improve your machines.

You won't find anything like this game. This game has amazing physics that it based its whole gameplay around. You don't just design your machines in this game, you get to see every single part of them work, and when they don't work, you'll get to see them gloriously fail by having everything break, catch on fire or explode.

The campaign is pretty good, the destruction in it is beautiful to look at, the levels are well designed and look amazing, the puzzles are really fun and slaughtering entire armies never gets boring.

The new update added automation blocks which added tons of new things to do and implement to already existing machines. This allowed for machines to be much more complex and much easier to control.

Every game has its flaws, and this one is no exception.
Besiege doesn't have a proper tutorial, so getting introduced to more advanced types of machines is not going to be the easiest experience.
The campaign levels are not really designed to be completed with planes or helicopters, 95% of the campaign is obviously meant to me done with ground vehicles.
Gears should have been a massive expansion to the mechanisms you could build, but they were not, you will also very rarely see them in designs that aren't purely mechanical. The gears are really "imprecise", there is a lot of space between their teeth, combine that with how bendy they are, and you have an almost unusable block type. You can't make precise mechanical machines that use gears because there is too much needless space between their teeth. Mechanical advantage you can get out of them is rather low because they are very bendy and prone to clipping through one another when the force is too great.
Some blocks are also completely useless, one of them would be the spike ball.
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