1 person found this review helpful
Recommended
0.0 hrs last two weeks / 16.5 hrs on record (9.7 hrs at review time)
Posted: 27 Sep, 2013 @ 5:29pm
Updated: 28 Nov, 2013 @ 1:25am

Outlast, like Portal, takes a simple premise and polishes it to the point where the game becomes an engrossing experience. Armed with only a HD nightvision camcorder, easily frayed nerves and the keen instincts of a journalist, you traverse an apparently abandoned asylum where you heard some weird stuff was going down.

Scary moments in Outlast go from spooky to downright frightening. The creepiness is ratcheted up way beyond Amnesia: The Dark Descent and that's only within the first fifteen minutes. Halfway through the game you're finding darkness by far the least scary thing this place has to offer.

The story is remarkably well told in class act horror scenes, along with notes and documents that characterise both you, the journalist, and other major figures in the asylum. Pacing in this game never fatigues you, instead, you might find yourself having to quit the game every half hour with being too terrified to continue. I know I was quitting and removing my headphones from the intensity.

You rely on nightvision in the HD camcorder to navigate the darkness. This could have easily turned into a gimmick, but Outlast makes the camcorder your only companion in this nightmare and your only hope of getting past. Outlast uses the 'found footage' horror genre better than Paranormal Activity, better than Cloverfield and I'd view the game on par with the Blair Witch Project.

Disturbing, chilling, full of dread and mystery, Outlast is a rollercoaster of a game that should be played if you fancy yourself having the courage to face the truly frightening.
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