Drably Olive
 
 
なぜあなたはここにいるのですか
I do concept art for TF2














Yes I'm a paint can
Currently Online
Recent Activity
0 hrs on record
last played on 31 Dec, 2024
6.3 hrs on record
last played on 25 Dec, 2024
Miles "Tails" Prower 17 Sep, 2024 @ 6:38pm 
let the robo scout put the bomb in the thing -rep also your social security number was leaked
Miles "Tails" Prower 4 Nov, 2023 @ 8:48pm 
Was that the blowjob of 02'
Ymir 15 Oct, 2023 @ 4:44pm 
+Rep fun to play with
Tabby 20 Sep, 2023 @ 11:48pm 
Well there's a lot that I could say, but if I had to pick out a few good ones:
- Always keep in mind how your item works in 3D. If you're doing hair, what is each strand of hair doing, if you're drawing a pattern on a shirt, how does it look in the creases of said shirt, etc
- Make your concepts as helpful as possible. So if needed, do multiple angles, but I'd say most important of all, try and get them looking as accurate to what the end product will look like as possible
- Always keep in mind how the item works with other items, what loadouts can be made, what equip regions it uses, any creative work around for potential clipping issues
- Always concept something you would want to wear
If you need feedback or anything, don't be afraid to reach out
Drably Olive 8 Sep, 2023 @ 2:58pm 
I think so?
blind and deaf tf2 player 4 Aug, 2023 @ 4:52pm 
do i know you