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alias "+crouch" "+duck; alias checkcrouch _checkcrouch"
alias "-crouch" "checkcrouch"
bind "ctrl" "+crouch"
alias "_checkwalk" "-sprint; alias checkwalk"
alias "+walk" "+sprint; alias checkwalk _checkwalk"
alias "-walk" "checkwalk"
bind "shift" "+walk"
alias "+myjump" "+jump"
alias "-myjump" "-jump"
bind "mwheelup" "+myjump;-myjump"
alias "_shooty" "-attack; alias shooty"
alias "+shooty" "+attack; alias shooty _shooty"
alias "-shooty" "shooty"
bind "MOUSE1" "+shooty"
alias "+throw" "-attack; -attack2"
bind "space" "+jump; +throw"
alias "+runthrow" "+forward;+jump;"
alias "-runthrow" "-jump;-forward"
bind v "+runthrow;+throw"
alias "+runthrowback" "+back;+jump;"
alias "-runthrowback" "-jump;-back"
bind n "+runthrowback;+throw"
echo ained
//testik
alias "_checkw" "-forward; alias checkw"
alias "+w" "+forward; alias checkw _checkw"
alias "-w" "checkw"
bind "w" "+w"
alias "_checks" "-back; alias checks"
alias "+s" "+back; alias checks _checks"
alias "-s" "checks"
bind "s" "+s"
alias "_checka" "-left; alias checka"
alias "+a" "+left; alias checka _checka"
alias "-a" "checka"
bind "a" "+a"
alias "_checkd" "-right; alias checkd"
alias "+d" "+right; alias checkd _checkd"
alias "-d" "checkd"
bind "d" "+d"
bind "k" "toggle cl_crosshairsize 2 1337"
//sound
snd_headphone_eq "0"
snd_spatialize_lerp "0.5"
snd_steamaudio_enable_perspective_correction "0"
snd_mixahead "0.011"
snd_tensecondwarning_volume "0.05"
snd_menumusic_volume "0"
snd_mapobjective_volume "0"
snd_deathcamera_volume "0"
snd_mvp_volume "0"
snd_roundaction_volume "0"
snd_roundend_volume "0"
snd_roundstart_volume "0"
volume "1"
//sensitivity
sensitivity "1.69"
//rate + hud commands
fps_max "500"
cl_showfps "0"
cl_teamid_overhead_mode "2"
cl_radar_scale "0.6"
cl_showloadout "1"
cl_use_opens_buy_menu "0"
cl_hide_avatar_images "2"
cl_silencer_mode "0"
viewmodel_presetpos "3"
safezonex "0.90"
hud_showtargetid "0"
r_fullscreen_gamma "1.9"
rate "1000000"
mp_warmuptime 999999;
mp_warmup_start;
bot_kick;
mp_autoteambalance 0;
mp_buy_anywhere 1;
mp_maxmoney 999999;
god;
sv_infinite_ammo 1;
sv_showimpacts 1;
sv_showimpacts_time 5;
sv_grenade_trajectory 1;
sv_grenade_trajectory_time 20;
ammo_grenade_limit_total 5;
mp_restartgame 1;