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In modern games this is typically done by having two threads: one running the logic, one running the frame updates. In old hardware, having two threads would have been more costly in performance (cost of context switching) ; I highly doubt PS1 had that capability. So most (if not all?) games running on PS1 were most probably doing a loop handling both the game logic and the frame updates.
The game speed is tied to the framerate, so anything that boosts the framerate will also boost the game speed :-)
Note this never happend in the past when i played it