Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Same format: instructional, followed by small squad play.
Last week we covered...
-gun game 101
-cover usage
-lag compensation/client side hit detection
-speeds of movement[sprint, run, ads, crouch] to your advantage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This week: to determined[valkyrie hot drops?, gun game 201?, class picking for scenarios?, revive grenade skillz?, dropping without fall protection?, Medic MLG kit theory?]
***We need intructors, pick ANY infantry related topic you know and give a 5 minute speech.**
great watches. 1st are nice, second halfs are meh.
https://www.youtube.com/watch?v=gPCqIoa901M
https://www.youtube.com/watch?v=JBjzGsE3ODg
https://www.youtube.com/watch?v=X7myJim6ScA
positioning wins, heavy crutching helps too lol