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Zgłoś problem z tłumaczeniem
Our greenlight campaign has just started. The GTGD tutorials has a big place on development. I wanted also to thank for these wonderful tutorials. We are looking forward for your feedback and support. Happy new year!
http://steamoss.com/sharedfiles/filedetails/?id=831044575
Our new development of the game, I hope you support, thank you.
http://steamoss.com/sharedfiles/filedetails/?id=751406124&result=1
Loved your tutorials on Unet multiplayer. They were really helpful in debugging some of my issues. I have a game that I'm working on and you really helped me get started. Thanks man!
I do have a question, though. I've had a lot of trouble with disconnection (believe I keep going over the 'bandwidth' limit) has ANYONE found a way around this? Or perhaps how to increase the limit? I'm going out of my mind because I feel stuck between Unet, Photon or learning to code all my multiplayer stuff from scratch... AAAGGGHHH!!! lol
FYI - my game involves players fighting against massive waves of robots. So, a lot of position, rotation info - but I've been able to work around a bit by allowing the clients to move the bots between server updates (there is a bit of rubber banding, but at the moment it's survivable, lol). The worst seems to be the automatic weapons - they really cane the network data.