STEAM GROUP
SLM (Official Group) LibManager
STEAM GROUP
SLM (Official Group) LibManager
9
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Founded
20 August, 2017
ABOUT SLM (Official Group)

Steam Library Manager

Steam Library Manager (SLM)
is a tool to manage your Steam, Origin and Uplay Libraries quick and easy. With SLM you can administrate all of your games and backups from one place. Drag and drop between libraries and backup folders with ease. Works with existing Steam Backups or opt to use SLM's open system for fast updates and quick access to game files.

Benefits to using SLM over Steam Backup:
  • Backups can be updated quickly. No need to recreate the entire backup from scratch.
  • Backup files are open and easily accessible.
  • Workshop content and mods such as ENB, ReShade, and SweetFX get backed up automatically.
  • Faster backups, faster restores, works with or without the Clients running.
  • Compression is available for those who want to keep things lean.
  • Built-in library cleaner for leftovers.
  • Compact both backups and installed games for even more hard disk space.
SLM is licensed under MIT license which means it is completely free and open source!

All suggestions are welcome and will help further development of SLM.

Steam Library Manager (SLM) is not affiliated with, sponsored by, approved by, or otherwise related to Valve Software, Steam, Electronic Arts or Ubisoft.

Home[github.com]
Wiki Home[github.com]
Screenshots[github.com]
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
v1.6 - Uplay Support is here!
My thoughts on the poll results
"Implementing support for more library types" (25% of the votes)
With the recent changes i have made in class definitions, it is 'almost' super easy to do, one of the major issues was using the messagebox class from mahapps.metro ui framework, which i have just fixed with using a flyout panel. (Sneak-peak to the flyout panel[cdn.discordapp.com])

However there is a few minor issues like game header images for other library types, like you 'probably' can't simply call "<steam-cdn-url-here>/steam/apps/<AppID>/header.jpg"
We also need an ui overhaul, especially for task manager ui. With the addition of enabling/disabling parallel file transfers per-task, we are literally out of space (talking for the default/minimum resolution of SLM)

Another issue is; even tho it is the top voted request, i am not really sure it will have an use case for people as the last real request for implementing support for more library type (uplay in this case) goes back to 28 Jun 2018[github.com] and i believe no one else ever asked for this afterwards.

"Improve file movement speed" (21% of the votes)
The main and biggest issue i am having with this request since the beginning is that i can't properly measure the file movement speed.
Yes, i know that SLM gives an overview about task that includes average speed and i believe it gives accurate results... but... have you ever run the same task for the second time?
Disk caching, Windows caching or ram caching, something there makes the process unrepeatable. (See the example here)[dl.dropboxusercontent.com]

To prevent this from happening i have tried things like memcleaner, disabling disk write cache in device manager, PM'ed Hillbert from Guru3d however i couldn't find a solution. I've already done every possible improvement i can do to improve file transfer speeds, blindly.

Please be aware that SLM might be already using maximum of your hardware, your hardware or an AV software might be the reason of slower transfer speeds. If you still believe that SLM is not using maximum of your hardware, please help us find a way to properly benchmark the process; with ability to get same or closer readings within error margin.

"Make QOL Improvements" (19% of the votes)
Probably the #2 lowest priority item on the list for me.
I've already made a to-do list[github.com] for this request, putting my ideas there and will do them with time.


The poll will remain active there[www.strawpoll.me] and i am checking the results in regular basis.
Thanks to all those who donated[github.com] for the project and everyone else using SLM.

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Founded
20 August, 2017