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I would like to know the mechanism of the Robz mod which, for example for the ammunition of the 60 mm US mortar, creates the visual (and practical) effect of smoke and projection of white phosphorus, and adapt it to these grenades.
This will allow me to have only one entity for each of these new grenades (currently 2 for those equipped with white phosphorus, one for the smoke action, the other as an incendiary, currently operating on the principle of the vanilla "Molotov cocktail", which is neither realistic nor visually very successful).
Thank you in advance.