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However I do feel some of them can be easy such as the chemists because of the fact that you can find stimpacks in loot (and yellow ones in the erchius facility) and it only costs another 750P for the colony deed. So IMO,
Most/some crafted ones: OP
Bought ones: Balanced
Make them require more ingredients? Like nanowrap bandages (medic), halogen backpacks (light chemist), etc
If you plan on keeping the crafting recipes in, I can see 2 ways of making them mid-game - not to easy, nor too hard to make. First idea is mass-ingrediants. 10x red stimpacks, 10x workbenchs, so on. This way 1-2 lucky chests/crates and chump change pixels wont let you instantly get a crewmember - you have to save up the items or actively to craft a few yourself. Or, second, add them as part of exsisting workbench recipes - workbench can make engineers/mechanics/janitors, apothecary' make the chemists, forge makes soldiers, sewing machine makes tailor ones, so on.
for penguins, 5 diamonds and you can recruit one, however, they can only be soldiers, and of course, they are penguins. for being able to choose their job and even their species, it should cost something like 10 diamonds or at least 5, the same amount to get a penguin.
They don't follow close enough, are afraid of water, don't do much damage, etc.
The only exception I can imagine are the main quest NPCs, if they're super powerful then restrict any 'balancing' to them.
For some people, a challenge is fun. The path of most resistance is the most entertaining.
Maybe the hiring station could require the first upgrade.