Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

[DEPRECIATED] Over 50 mods for v1.2.8 (with load order)
Hodor 31 Jan, 2024 @ 5:42pm
Conflict after newest dynamic troop armory
Crash when troops go to switch equipment

Bannerlord.DynamicTroop
Method: static System.Void Bannerlord.DynamicTroop.EveryoneCampaignBehavior::AddItemToPartyArmory(TaleWorlds.ObjectSystem.MBGUID partyId, TaleWorlds.Core.ItemObject item, System.Int32 count)
Frame: void Bannerlord.DynamicTroop.EveryoneCampaignBehavior.AddItemToPartyArmory(MBGUID partyId, ItemObject item, int count) (IL Offset: 21)
HarmonyIssue: False
Method: System.Void Bannerlord.DynamicTroop.EveryoneCampaignBehavior::AllocateRandomEquipmentToPartyArmory(TaleWorlds.CampaignSystem.Party.MobileParty mobileParty)
Frame: void Bannerlord.DynamicTroop.EveryoneCampaignBehavior.AllocateRandomEquipmentToPartyArmory(MobileParty mobileParty) (IL Offset: 216)
HarmonyIssue: False
Method: System.Void Bannerlord.DynamicTroop.EveryoneCampaignBehavior::DailyTickParty(TaleWorlds.CampaignSystem.Party.MobileParty mobileParty)
Frame: void Bannerlord.DynamicTroop.EveryoneCampaignBehavior.DailyTickParty(MobileParty mobileParty) (IL Offset: 16)
HarmonyIssue: False
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Hodor 31 Jan, 2024 @ 5:44pm 
That is the module cited as the crash
Slam 1 Feb, 2024 @ 2:09am 
+
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