Space Engineers

Space Engineers

Blast Door Sections
 This topic has been pinned, so it's probably important
Harag  [developer] 29 Aug, 2014 @ 6:01am
Bugs?
If you are able you are welcome to report bugs via the Github Issue Tracker[github.com]. Otherwise try to provide some info in this thread so I can narrow down the problem. If it's difficult to describe maybe a Steam screenshot is of help.

In case of crashes the game should log the cause in
%appdata%\SpaceEngineers\SpaceEngineers.log
A link to its content is better than posting the whole thing here. Otherwise this thread will quickly become hard to read.
Last edited by Harag; 28 Oct, 2014 @ 3:47pm
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Showing 1-15 of 22 comments
Demonocolips 29 Aug, 2014 @ 6:25am 
http://cloud-4.steampowered.com/ugc/39725818234961523/34F36516209664D7947BA36772CECDD427250DBD/

screenshot of the issue. opn the left is a t section with the open area facing the plate on the end of a pison. im trying to get an even surface so its easier to walk accross. on the right is another t section and it is unplacable with the gap facing the other gap on the other t-section.

from what ive been hearing something like this is caused by the havok collision meshes intersecting. but idk.
Demonocolips 13 Sep, 2014 @ 10:07am 
nother bug the angled blast door section doenst have the right mounting points

http://steamoss.com/sharedfiles/filedetails/?id=313548675

both the fore and background have issues with this and i would love these for some large doors im currently putting together.
Harag  [developer] 14 Sep, 2014 @ 7:08am 
Mounting points should be fixed. Thanks for spotting this.
Demonocolips 14 Sep, 2014 @ 8:51am 
thanks
SEModder4  [developer] 25 Sep, 2014 @ 5:29pm 
Couldn't find Errors and Missing file errors:

Models\Cubes\Large\Armor\SquarePlateConstruction_1.mwm

Models\Cubes\Large\Armor\SquarePlateConstruction_2.mwm

Models\Cubes\Large\Armor\SquarePlateConstruction_3.mwm

Resource not found, setting to null: Textures\GUI\Icons\ArmorCenterP.dds
Harag  [developer] 26 Sep, 2014 @ 10:21am 
The first three are false error messages. I reference the construction models of the vanilla cube blocks outside of the mod. They load and work just fine. I'll file a bug for this.

The missing ArmorCenterP.dds texture was due to an old duplicate CubeBlock.sbc I had included by accident.

Thanks for pointing these out.
NBGZerO 20 Oct, 2014 @ 4:13am 
My character sinks into the T-section block when trying to walk on the face opposite the short face. Pics:

http://steamoss.com/sharedfiles/filedetails/?id=329364741
http://steamoss.com/sharedfiles/filedetails/?id=329365584
Last edited by NBGZerO; 20 Oct, 2014 @ 4:14am
Harag  [developer] 22 Oct, 2014 @ 11:21am 
Yes, the collision model of the T-section is wrong. It's still has an inset opposite the shortened side.
urablahblah 28 Oct, 2014 @ 3:02pm 
I'm having an issue with the corner pointy blocks. They do not seem to want to place in a position where they should be able to go. Vanilla blast door blocks place just fine in this spot. Maybe the collision box is too big?

http://steamoss.com/sharedfiles/filedetails/?id=333287333
Harag  [developer] 28 Oct, 2014 @ 5:12pm 
That's funny... I can place the edge tips just fine when the blocks around them are completely built. When I grind those surrounding blocks down to one of the build-stages I have your problem, too. That means the build-stages have a slightly larger collision box.

I will probably just turn off collision checks on block placement. Obviously it causes more problems than it solves.
urablahblah 11 Nov, 2014 @ 2:59pm 
Originally posted by Harag:
That's funny... I can place the edge tips just fine when the blocks around them are completely built. When I grind those surrounding blocks down to one of the build-stages I have your problem, too. That means the build-stages have a slightly larger collision box.

I can't get them to place in any configuration when they adjacent to another block on a different grid. I can't even get them to place next to one another on different grids. Are your colision boxes too big perhaps? (Yes I got the ones from the wing mod, but considering I reported this bug here I thought I'd continue it here.)
SEModder4  [developer] 20 Aug, 2015 @ 6:34pm 
For some reason Harag, I am not sure if Keen screwed up something with your blocks in today's game update, but certain colors show the block as being black as if it was not dx-11 ready, but other colors work just fine.

Heres a DX-11 Screenshot:

http://steamoss.com/sharedfiles/filedetails/?id=503518512

In DX-11, the three blocks are black, the center is somewhat correct but the two outer ones should be blue(same color as those other blue blocks.)

Heres a DX-9 screenshot to show what color they should be:

http://steamoss.com/sharedfiles/filedetails/?id=503520227

If you wanna test them to see I have created and uploaded a world to make it easier for you to find out why this is happening :)

http://steamoss.com/sharedfiles/filedetails/?id=501847059
Harag  [developer] 21 Aug, 2015 @ 12:02pm 
I regenerated the _cm textures with Keen's texture converter. Hopefully this fixes the problem. Before, I manually produced them with Gimp. They probably changed something related to color-space conversion. It's always nice when they introduce backwards-incompatible changes...
SEModder4  [developer] 21 Aug, 2015 @ 12:05pm 
Thank you for the speedy update :D

I agree, it would be nice if they informed us when they make mod breaking changes and things :)
Erano 15 Dec, 2015 @ 6:40am 
I'm having some trouble with this mod:
When i put a bloc of this mod on a rotor (on a ship), the ship start to move slowly with or without inertial
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