Crusader Kings III

Crusader Kings III

Dark Ages
Pch91 25 OCT 2024 a las 2:33
suggestions for next update or now
An interesting idea to reinforce a more realistic gameplay and increase the difficulty with the mod would be to have the strength of the revolt interfere with the number of your army when there is a revolt. This could be calculated with a modifier in the settings, but when there is a cultural revolt that is not of vassals, your troops should be affected and reduced by a random percentage up to a configured percentage, for example:

If I have a cultural or religious revolt, it defines a percentage of this revolt as a 70% reduction, and in this case, my troops can be reduced from 0 to 70% randomly at the beginning of the revolt.

If I have 1000 levy men and I have a revolt, the mod would go to the settings and take the value defined there either by the percentage or strength of the revolt, with this it would reduce a random number from 0 to 700 of the number of my troops (light) as if there had been a stampede or losses and I needed to recover these people again.
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Pch91 25 OCT 2024 a las 2:38 
In the end, the big problem with revolts in the Middle Ages was that many of the people who turned against you were part of your non-professional army that came from recruitment from the city's population. This left you weak and opened gaps in your defense.
Cardolam  [desarrollador] 26 OCT 2024 a las 14:01 
That's an interesting idea that unfortunately could only be implemented indirectly and with significant complexity. Thanks for your suggestion, anyways!
Pch91 28 OCT 2024 a las 17:41 
Publicado originalmente por Cardolam:
That's an interesting idea that unfortunately could only be implemented indirectly and with significant complexity. Thanks for your suggestion, anyways!


if when a revolt is happening in a faction you see an event that reduces its military collection force in proportion
Drakken 4 NOV 2024 a las 18:36 
My humble suggestion:

If a Male Byzantine Emperor reaches 40 years old without a co-emperor, he should select one from the following by default, in order of priority (and with a weighted candidate score from highest to lowest):

- the eldest born in the purple living male child
- the eldest born in the purple living female child
- the eldest male child
- the eldest female child if no male children
- The eldest adopted son.

As soon as a Female Byzantine Empress ascends the throne, she should associate her rule with a man and select her co-emperor within a year from, in order of priority:

- her eldest adult born in the purple living male child
- her eldest adult living eligible male child
- her husband
- her eldest living underaged male child

Right now, imperial succession feels more like free-for-all papal elections than genuine roman acclamations. The consequence is that the throne tends to ping-pong between Dynasties.

But ascending to the purple under normal circumstances was not an election: filiation still mattered. Emperors should strive to hedge their bets to keep the crown inside their dynasty. In real life, they did so through copious use of co-emperors.

Basically, under normal circumstances the only realistic way to become the Emperor should be because the throne is available due to the sheer absence or lack of suitable heirs, claimant factions civil wars, or through getting close to them, puppeting them and usurping them. As it used to be in the Byzantine Empire in the good old days.

Families who hold the Imperial title should pull no punches to try to keep hold of it inside the Dynasty, including getting rid of claimants who could be a threat.

I have more suggestions for a future Administrative overhaul but for now, this should be enough to induce the Emperor AI to keep the throne inside the family.
Última edición por Drakken; 4 NOV 2024 a las 19:22
Cardolam  [desarrollador] 5 NOV 2024 a las 6:29 
Thanks for your detailed suggestion @Drakken.

I am not familiar with the mechanics of administrative realms but perhaps there is already in place a score to evaluate who are the candidates and their chance of becoming emperors? If so, what you propose can be implemented in a timely manner. Otherwise it is a complex implementation that can easily be a very interesting mod into itself.

Lets see what Paradox does over the next few months regarding this. Also keeping a lookout on what modders do.
Drakken 8 NOV 2024 a las 16:09 
Seems it is even simpler to mod it than expected. Here is the code that controls AI co-emperors:

i_wants_junior_or_co_emperor_modifier = {
# Opinion.
opinion_modifier = { opinion_target = scope:secondary_recipient }
# Personality.
ai_value_modifier = { ai_energy = 1 }
# Traits.
## +++ Lazy
modifier = {
add = 30
has_trait = lazy
}
## +++ Humble
modifier = {
add = 30
has_trait = humble
}
## ++ Generous
modifier = {
add = 20
has_trait = generous
}
## ++ Trusting
modifier = {
add = 20
has_trait = trusting
}
## Content, arrogant, and ambitious are all weird ones: you want to do the job yourself, but your legacy is important to you _OR_ you don't mind too much who's doing the job but probably are quite chill about what happens next also.
### Erred towards _slight_ values here, with no conditionals, for simplicity vs. something more complex that means we checks a bunch of qualifiers to see trait + condition.
#### + Content
modifier = {
add = 10
has_trait = content
}
#### - Arrogant
modifier = {
add = -10
has_trait = arrogant
}
#### - Ambitious
modifier = {
add = -10
has_trait = ambitious
}
## -- Greedy
modifier = {
add = -20
has_trait = greedy
}
## -- Diligent
modifier = {
add = -20
has_trait = diligent
}
## --- Paranoid
modifier = {
add = -30
has_trait = paranoid
}
# Age.
## The older we get, the more palatable this becomes.
first_valid = {
modifier = {
add = 120
age >= 80
}
modifier = {
add = 100
age >= 75
}
modifier = {
add = 80
age >= 70
}
modifier = {
add = 60
age >= 65
}
modifier = {
add = 40
age >= 60
}
modifier = {
add = 20
age >= 55
}
}
}

According to the code the AI must be 50 or older to even consider a co-emperor or a junior co-emperor. Then the most prevalent logic. Score needs to add up over 100 to overcome the base = -100.

It is historically ridiculous. Byzantine Emperors started looking for a co-emperor as soon as they could. I propose the modded code in the next post.
Drakken 8 NOV 2024 a las 16:15 
Este comentario está esperando un análisis de nuestro sistema de verificación automática de contenido. Estará oculto temporalmente hasta que comprobemos que no incluye contenido dañino (por ejemplo, enlaces a sitios web que intenten robar información).
Última edición por Drakken; 8 NOV 2024 a las 16:21
Cardolam  [desarrollador] 9 NOV 2024 a las 6:17 
Without checking your latest post with the code, it sounds you are right on the spot. I'll add something along the lines you post to next Friday release. Thanks for the helping and guiding hand!
TheLoneWanderer 13 NOV 2024 a las 6:38 
For players only (if possible at all)

Could a revolt lower development and perhaps damage buildings? and decrease vassal opinion or general opinion for xx years?

And could peasant levies have increased toughness and damage? -perhaps not realistic but would add some challenge instead of just being a minor annoyance
Cardolam  [desarrollador] 13 NOV 2024 a las 7:33 
If revolts lowered development we would reach 1453 at level 10 development everywhere. It also doesn't work alright with Dark Ages own implementations regarding development. Decreasing Vassal opinion would be feasible, yes.

At this point I am much more concerned with the blobbing capabilities of Administrative Realms, though...
Drakken 13 NOV 2024 a las 9:05 
Publicado originalmente por Cardolam:
If revolts lowered development we would reach 1453 at level 10 development everywhere. It also doesn't work alright with Dark Ages own implementations regarding development. Decreasing Vassal opinion would be feasible, yes.

At this point I am much more concerned with the blobbing capabilities of Administrative Realms, though...

With the Administrative dissolution and independence mod, plus the mod curtailing the rights of vassals to declare war, I have no blobbing problem in my current Byzantine game.

AI went for Egypt on its own and conquered it, then soon entered into a protracted civil war because the Emperor did stuff that tanked his Legitimacy. Then part Egypt revolted and declared independence.

in other words, business as usual in the East.
Última edición por Drakken; 13 NOV 2024 a las 9:06
Cardolam  [desarrollador] 13 NOV 2024 a las 11:13 
Good stuff!

Can you elaborate on the name of the " mod curtailing the rights of vassals to declare war"?
Drakken 13 NOV 2024 a las 13:51 
Publicado originalmente por Cardolam:
Good stuff!

Can you elaborate on the name of the " mod curtailing the rights of vassals to declare war"?

Administrative Vassal War Prevention, on Workshop.

I also use Administrative Dissolution AND Independence
Última edición por Drakken; 13 NOV 2024 a las 13:51
Cardolam  [desarrollador] 13 NOV 2024 a las 14:05 
Publicado originalmente por Drakken:
Publicado originalmente por Cardolam:
Good stuff!

Can you elaborate on the name of the " mod curtailing the rights of vassals to declare war"?

Administrative Vassal War Prevention, on Workshop.

I also use Administrative Dissolution AND Independence

Sure, I found the other one. Thanks!
DerMajor 30 DIC 2024 a las 16:14 
Hey, here are 3 suggestions from my experiences with the mod:

1. the generated rulers of newly granted provinces die way too quick before they are able to reproduce. Maybe they can start young only, with heirs already or with a timed health bonus
2. dread feels almost worthless, as events where the population wants to kill you occur quite often. Maybe the events can be softened?
3. invitations to sex orgies happen too often for my flavour

4. I enjoy the mod
Última edición por DerMajor; 30 DIC 2024 a las 16:15
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