Crusader Kings III

Crusader Kings III

The Catholic Trinity: 1.12.1 "Scythe"
Uber  [developer] 24 Jan, 2022 @ 10:29am
COMPATIBILITY READ HERE
[img]https://imgur.com/jCZ5XR6.png[/img]
  • What mods are incompatible with this one?
  • Due to Catholics Trinity aim at greater compatibility while keeping essential systems running, I have taken great care to never directly overwrite vanilla files, using my own naming schemes for everything that I touch, that is everywhere but GUI.
  • Currently the Catholic Trinity needs to touch, event_window_widget_name_child.gui (for naming children after saints), window_character.gui (For allowing players to see the Papabile/Papal Successor without opening the college), window_faith.gui (For the introduction of the Investiture mechanic and the College of Cardinals) and window_my_realm.gui for the introduction of the new Investiture Laws, BUT there is a solution under-work, With the Release of UnifiedUICK3, you will be able to use Catholic Trinity with various mods who also touch the above files, for now place Catholic Trinity last in a playlist!
  • PLACE AFTER ETHNICITIES AND PORTRAITS EXPANDED!
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Showing 1-15 of 39 comments
Rhaenys 29 Jan, 2022 @ 10:42am 
Is the mod compatible with a setup using both "Community flavor pack" and "Ethinicities & Portraits expanded"? I saw a couple of "supect naked" character and generally this is a bug due mods being not compatible together.
Last edited by Rhaenys; 29 Jan, 2022 @ 10:42am
Uber  [developer] 29 Jan, 2022 @ 10:06pm 
@Lorelei If you load Catholic Trinity in a load order like

- CFP
- EPE
- EPE-CFP Patch
- Catholic Trinity

It should work, I had tested it all before release to make sure!
Rhaenys 30 Jan, 2022 @ 1:28pm 
Thank you very much for the answer :)
Feivel 10 Feb, 2022 @ 9:19pm 
Hello Zach, do you know how I can make my mod "Farewell, Chaplain!" compatible with TCT?

My Decision won't show up when both our mods are enabled, regardless of their loading order.

My Decision has an
is_shown
condition of
root.faith = { has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment }
so that it's only visible for Player's whose Faith has Theocratical Clergy Doctrine "Clerical Appointment: Spiritual, for Life" and if I comment that line out then it will show up again.

Best regards.
Last edited by Feivel; 10 Feb, 2022 @ 9:20pm
Uber  [developer] 10 Feb, 2022 @ 9:47pm 
Originally posted by Feivel:
Hello Zach, do you know how I can make my mod "Farewell, Chaplain!" compatible with TCT?

My Decision won't show up when both our mods are enabled, regardless of their loading order.

My Decision has an
is_shown
condition of
root.faith = { has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment }
so that it's only visible for Player's whose Faith has Theocratical Clergy Doctrine "Clerical Appointment: Spiritual, for Life" and if I comment that line out then it will show up again.

Best regards.
Ahhh that's unfortunate, yeah I know the reason exactly - TCT currently has it's own Clerical Appointment doctrine called doctrine_clerical_succession_investiture_law_appointment, which currently overtakes the vanilla's doctrine_clerical_succession_spiritual_fixed_appointment. That would be the first major issue,

The second issue is how to fix that hmmmm
Uber  [developer] 10 Feb, 2022 @ 9:52pm 
One way is to make a check for TCT, currently Community Flavor Pack does this as a check for an internal compatibility.

They have an event file, with this event exactly,
namespace = errorfixer errorfixer.1 = { hidden = yes orphan = yes immediate = { set_global_variable = { name = Trinity_is_loaded value = yes } } }

This event will never fire in your mod, therefore the variable is never set, BUT it does erase any error stating that your mod, when TCT isn't loaded - can't find the variable..

Although in my own mod I *DO* set this Variable on game start, therefore you should be able to use a scripted trigger checking for or
a variation of,
exists = global_var:Trinity_is_loaded
to check if TCT is loaded.

Doing such, you should be able to make an if statement for your is_shown, to activate only when either in vanilla, doctrine_clerical_succession_spiritual_fixed_appointment is set,

Or with TCT, if doctrine_clerical_succession_investiture_law_appointment exists.
Last edited by Uber; 10 Feb, 2022 @ 9:53pm
Feivel 10 Feb, 2022 @ 11:02pm 
Thank you very much for your quick response and the provided solution :-)
I think I got it working now and it's already updated.

# Compatibility for "The Catholic Trinity" by EpicUberZach trigger_if = { limit = { exists = global_var:Trinity_is_loaded } OR = { root.faith = { has_doctrine = doctrine_clerical_succession_investiture_law_appointment } root.faith = { has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment } } } trigger_else = { root.faith = { has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment } }
Last edited by Feivel; 11 Feb, 2022 @ 4:10am
Sopphic 16 Feb, 2022 @ 5:06am 
heya - stupid question. Is this compatible with succession expanded, and if so what order should i load them in?
NeoXNocturne 19 Feb, 2022 @ 7:38pm 
Using this mod and the Governments + mod causes the game to initialize forever when you try to choose your character at any start date.
GOOGLEPOX 23 Feb, 2022 @ 3:11am 
Having the same issue with Governments+ and infinite load on character selection
Strike_Knight 25 Feb, 2022 @ 6:27pm 
I have a problem when I'm using this mod with Governments+ and/or Cities of Wonder 2 where the Pope just doesn't have a court room. Everything else still works, I can ever play as him, but the Royal Court button doesn't work, and says I don't have one because I'm not feudal or clan even though I know that the Pope should have one with this mod.
Also, More Holding Graphics makes the court room become a default Mediterranean room.
Uber  [developer] 25 Feb, 2022 @ 9:10pm 
Governments+ isn't yet compatible, as I touch Theocracy Government to allow them to have a court and Gov+ overwrites said file. I'll work on a comp patch with Wrench sometime soon likely.
-=GoW=-Dennis 2 Mar, 2022 @ 8:50pm 
Any chance for compatibility with https://steamoss.com/sharedfiles/filedetails/?id=2758933653&searchtext=choose+court+room?

It seems with Catholic Trinity enabled for some reason no matter what court type is chosen, nothing changes, including when that mod is most bottom in load order.
Strike_Knight 15 Apr, 2022 @ 6:22pm 
Pope looses his Court when used with Cities of Wonder 2.
Last edited by Strike_Knight; 15 Apr, 2022 @ 6:23pm
Wrench 18 Apr, 2022 @ 2:05pm 
Is the mod compatible with save games?
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