Rivals of Aether

Rivals of Aether

[AM] Hallowflame
 This topic has been pinned, so it's probably important
Archytas  [developer] 22 Oct, 2021 @ 2:38pm
Bug Report Thread
Post your bugs with the adventure or the tools here!

There are a few issues that are built into the game that I unfortunately cannot fix:
- on_hit.gml not running (we have no way of running this manually - a workaround is to copy on_hit.gml into a user event and specify hit_player_event to be the index of that user event)
- PS_SPAWN animations running every time it it set (what the creator needs to do is to decouple the animation from the state timer - use the game time instead)
Last edited by Archytas; 25 Oct, 2021 @ 1:02am
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Showing 1-15 of 52 comments
IceTheHottest 22 Oct, 2021 @ 3:53pm 
- If you are killed by a searchlight while entering a room, you will be set into an infinite loop where you keep respawning in the void and falling for a while. This is true at least for the room featuring Zetterburn and Forsburn.
- Do not restart the adventure, just reload it - don't know whether this is common knowledge. While rooms with undiscovered assets will still run (mostly) normally, rooms with assets you have already seen will have misplaced offsets or will otherwise be missing.
- The camera is a little janky when receiving knockback, and parrying doesn't seem to work outside of the laser-firing enemy.
- If you walk ahead of the guide at the beginning of the adventure, their dialogue will be overlapped by the new dialogue once you enter Hallowflame.
- Due to slight gaps in the wall at the edge of the Meadows area, you are able to scale it and leave -- causes no adverse effects, but seems unintentional seeing as other areas are entirely walled off.
Archytas  [developer] 22 Oct, 2021 @ 4:06pm 
cool cool! ty for the through report - will get on fixing those for the next patch :)
Aaron No. 893 22 Oct, 2021 @ 4:31pm 
I got killed by the first encounter in the aqueduct, and it halted my progress.
I respawned at the start of the aqueduct. But when I tried to retrace my steps, there was a killbox in the way, preventing me from being able to continue.
ventuswill 22 Oct, 2021 @ 4:34pm 
Starting it with multiple players will have all of them in the game, however the dialogue never loads and I think there were invisible walls here and there from what I noticed at the start. I'm not sure if this was meant to be compatible with multiple players, but I felt it was worth mentioning just in case
Sigmund Froid 22 Oct, 2021 @ 4:48pm 
Long shafts you have to fall down are a huge issue, it's nearly impossible to progress in the Underground Aqueduct because the camera doesn't catch up with you, causing you to die.
Sheargrub 22 Oct, 2021 @ 5:54pm 
The blast zone in the boss arena seems to have a hole in the bottom-left corner - when just running off the left side of the stage as Mystia, you fall right through.
Aether 22 Oct, 2021 @ 6:16pm 
Various attacks seem to not work on the enemies. (Mainly ones with tracking properties)
Archytas  [developer] 22 Oct, 2021 @ 6:30pm 
Just pushed a patch fixing some of these:
- can no longer get killed by a light while transitioning rooms - and if you do get killed the same frame as a room transition happens, it should spit you in
- you can no longer hit a certain someone before they monologue
- respawn points raised so invisible respawns shouldn't happen??
- fixed various terrain errors
- various fixes to multiplayer functionality, should be slightly more stable
- clarified and fixed some spelling errors in dialogs

I'll take a look at the next batch soon, ty everyone for your feedback :)
Frostbite 22 Oct, 2021 @ 9:15pm 
Sylvanos neutral b and f-tilt flowers just kinda glide along the ground. Also, if you f-smash in the room after talking with rykkenburn, the game crashes.
TheRepeat 22 Oct, 2021 @ 10:16pm 
When I try to run in Extras -> Steam Workshop after subscribing, the "Loading Sprites" step starts, it gets stuck on 383/439, and then Rivals crashes. It's consistent. My machine isn't low-end so I'm not sure why this would happen. How could I work around this issue? (I haven't run workshop maps before - could easily be my error somehow)
Archytas  [developer] 22 Oct, 2021 @ 10:25pm 
Originally posted by TheRepeat:
When I try to run in Extras -> Steam Workshop after subscribing, the "Loading Sprites" step starts, it gets stuck on 383/439, and then Rivals crashes. It's consistent. My machine isn't low-end so I'm not sure why this would happen. How could I work around this issue? (I haven't run workshop maps before - could easily be my error somehow)

Yep it doesn't like loading into the stage editor, what you want to do is go into vs mode and select it as a map - don't worry about an extra cpu player, the map will take them out of the picture :)
flurr 23 Oct, 2021 @ 1:00am 
I crash whenever i try to load up the stage, with the error message simply being "Fatal Memory Error"
not sure if this is a thing with my computer or the level, but i just thought i'd punch it in here regardless!
TheRepeat 23 Oct, 2021 @ 9:33am 
Got it working, it was awesome :) The final boss was really fun!

Bug reports:
-you need to be in first port, I was in port 4 by habit and it sent me into an endless death loop at the beginning of the game. Same with 2&3 when I tested them. Not sure if that was explained anywhere
-probably intentional since it's so funny, but the guards don't have jumping or death animations and they keep giving their polite greetings even as you're beating the hell out of them
-alerted searchlight guards stay aggro'd even after you die and respawn (at least in the one hallway with the records room), so you need to leave the room and come back or they'll stay mad
-in the records room, I read the letter while jumping through the platform from below, so I was in midair. I feel like it should make sure I'm grounded to be able to read it, shouldn't it?
-some terrain has stray pixels that will stop your run (a particular box-shaped rock on the far right of the meadows) or provide tiny single-pixel outcroppings you can stand on
-sometimes the searchlight guards appear to be invisible when coming on screen (only the searchlight is visible). Not sure what causes it
-dashing into the door inside the scientist's home won't let you go through it - you have to release the control stick and stand up straight. Doesn't seem to be a problem with any other doors. I was playing as zetterburn so maybe it has to do with his dash animation being too low for this one loading zone?
-at one point I was killed by a searchlight on the far right side of town and respawned next to a searchlight guard on the left side of town, and there were 2 guards overlapping - pretty sure it was a duplication glitch
Watermelon 23 Oct, 2021 @ 12:57pm 
Pausing and unpausing the game resets your health, making the whole thing way too easy. Hopefully there's a way for you to fix this.
Archytas  [developer] 23 Oct, 2021 @ 3:16pm 
Just pushed a patch addressing these issues:
- fixed a bug which caused all non-player 1 slots to not function
- fixed Lucid Dream output - press tilda (`) to access the console!
- multiplayer deaths should no longer cause a desync
- fixed `hit_player_event` on_hit simulations crashing upon clash
- walljump now only depletes on the first frame of PS_WALLJUMP
- stage depths widened for vfx to render correctly for custom characters
- fixed various guard article offsets
- various camera improvements
- various typo fixes
- guard blood rage can be satisfied with a sacrifice of a stock now
- debug mode features now behind debug being enabled

Continue to supply me with your bug reports! They've been very helpful in improving the mod :)
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