Arma 3
Freestyles Crash Landing
Donov C. 30 Jan, 2021 @ 11:21am
Bug Report: Respawn Module Creating Two Aircraft
This mod is causing the respawn module to create two aircraft on respawn. The respawn module is set to delete the aircraft after it is destroyed. There is a deserter distance in the module.

To create the issue:
1) Create a vehicle attached to a respawn module that is setup for a 1 second respawn delay, and set the wreck to delete
2) Increase altitude and clip the main rotor (about 100ft)
3) Pray that the wrecking ball of constantly respawning aircraft doesn't brick your computer

I tested this with the RHS:USAF MELB and it caused the respawn module to continuously spit out aircraft on a mission where the repsawn module hasn't done this before
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Freestyle_Build  [developer] 28 Feb, 2021 @ 3:13am 
Maybe this will fix your issue:

When using vehicle respawn modules make sure to add configure them like this:
- set Wreck to 'Delete'
- set Respawn Delay to anything other than 0
- set Respawn when Diasbled to 'Diasabled'
- add this line into the 'Expression' tab of the module:
params["_new", "_old"]; deleteVehicle _old; _new call FSCL_main_fnc_setup;
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