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Ilmoita käännösongelmasta
- there was a neutral ship (the elephant) which spawned in and gradually made its way to the ground and stayed there - is that what it is supposed to do? (it's a refueller so maybe it is - just wanted to be sure)
- also i was following a hostile frigate (defiant i think), and was only just over 1km away when it suddenly despawned - are they on a timer? maybe if they are not engaged they despawn?
i am only playing with the additional mods needed for this one (MES, RivalAI and perturbed pirates), as well as 3 visual mods (whip's screen gunk be gone, aviegarien's window washer and a clean camera overlay), and an 1000m's speed mod
haven't changed any MES settings or admin settings from default except to enable creative tools, invulnerable and terminal access (just having a play before i do a proper survival playthrough)
i can imagine that the speed mod might mess some ships up, but both ships were going very slowly anyway - i can still see how the refueller landing may be intentional, but the despawning frigate is more of a mystery
anyway - really awesome mod that i am really looking forward to exploring more - thanks!
i just now followed the glasshouse for a bit and it didn't despawn - but i expect it may well have done if i continued for much longer without getting in weapon range (and once i was i got obliterated lol)
thanks for setting me straight - all makes sense now :-)
(and i will have a play without the speed mod and see how the elephant behaves - but now you have got me thinking right i can actually look in the xml rather than ask random silly questions! :-))
thanks again!
so i have some hostiles chasing me, and i encounter a neutral ship - the hostiles start attacking the neutral ship, which then starts firing on me - in the faction screen we are not enemies, but this ship now hates my guts
had that one happen twice - just wondering if once they are fired on they assume every ship or player in the areas to be an enemy? (i was just in my spacesuit at the time playing around in creative)
again, apologies if i have misunderstood intended behaviour
thanks!
thanks for the info! :-)
Do you need some kind of logs?
That's been broken on Keen's end for a while unfortunately (though I'm hopeful with all the updates/changes to ModAPI coming in the Warfare 2 update that might change.)