Dota 2
Dota 2 But Constants are Random (UPDATED 2.2)
Xtasy  [Entwickler] 2. Okt. 2019 um 12:28
Answering Questions
Some questions and doubts that I thought you may have (I'm also answering the replies):


Q: Passives are working as they should?
A: Yes and no. Most passives damage and duration effects are random everytime it happen, but there a few ones (like Necrophos or Underlord's passives) that are always active the moment you skill it then it get a random value and stick with it until you level it up again, unless it's already at max level or you die and respawn. Some items works just like that too, so I'm thinking about a way to fix or modifying this values (like I did with Octarine).

Q: Is this game mode balanced?
A: Definitely not. It's full RNG and broken. But you can ban some heroes.

Q: Can you make a more balanced version of this mode?
A: Actually, I made a custom version of this mode called "Dota 2 But Custom Constants". You can manually set a fixed constants factor for everyone. Check it out.
Zuletzt bearbeitet von Xtasy; 3. Okt. 2019 um 10:42
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Xtasy  [Entwickler] 9. Okt. 2019 um 8:02 
Q: Why illusions are dealing normal and sometimes no damage, and never dealing a lot of damage?
A: That is caused by how illusions are coded. When you see in the ability description that a illusion deals 40% damage, in reality it deal 60% less damage. So what is randomized is the damage reduction. The damage reduction can be 3,6% to 399% (deal 96,3% to -299% damage), negative percentage is read as zero percentage.
Zuletzt bearbeitet von Xtasy; 9. Okt. 2019 um 9:25
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