Starbound

Starbound

Many Tabs (1/2)
 This topic has been pinned, so it's probably important
v6  [developer] 24 Aug, 2017 @ 9:14am
Bug reports
Please include a a log file when reporting an error.

Include your starbound.log file that is located in your Starbound installation folder under the storage folder.
Windows: C:\Program Files (x86)\Steam\SteamApps\common\Starbound\storage\starbound.log
Open the file and copy the contents to http://pastebin.com
< >
Showing 1-3 of 3 comments
Cthonyxa 30 Apr, 2018 @ 4:03am 
Hey, I'm the creator of the Ground Seeders Fix mod and I'm trying to diagnose a weird conflict with Many Tabs that stops the Synthesis Station from showing up in the Engineering Table like it should.

ETA: I was able to "fix" it by removing the patch and just overwriting the file, but that seems pretty hacky to me. Is there a reason that you know of for why when using Many Tabs patching the recipe doesn't show up, but overwriting the recipe file with the fixed version would work?

This is the original recipe file:
{ "input" : [ { "item" : "glass", "count" : 15 }, { "item" : "liquidhealing", "count" : 20 }, { "item" : "ironbar", "count" : 5 }, { "item" : "tungstenbar", "count" : 10 } ], "output" : { "item" : "seedercraftingstation", "count" : 1 }, "duration" : 3, "groups" : [ "inventorstable2" ] }

And this is my patch:
[ {"op": "replace", "path": "/groups", "value": [ "inventorstable2", "craftingstations", "all" ]} ]

The crafting station shows up fine until your mod is included. I tried adding both More Tabs mods in the "includes" data but that didn't fix it. I'm not sure what else I should change to make it compatible? Does anything in the original object file (see below) need to be patched to make it compatible?

The object file:
{ "objectName" : "seedercraftingstation", "colonyTags" : ["crafting"], "rarity" : "Rare", "interactAction" : "OpenCraftingInterface", "interactData" : { "config" : "/interface/windowconfig/craftingseeder2.config", "filter" : [ "seedercraft" ] }, "printable" : false, "description" : "Used to make Matter Synthesisers and their base components.", "shortdescription" : "^orange;Synthesis Table^white;", "race" : "generic", "category" : "crafting", "price" : 120, "lightColor" : [24, 130, 150], "lightPosition" : [0, 0], "apexDescription" : "Such powerful technology! The protectorate were very advanced.", "avianDescription" : "The bubbly liquid is almost hypnotic, steadily rising upwards.", "floranDescription" : "Ssshiny fluid makesss growing thingsss.", "glitchDescription" : "Inspired. I can forge all manner of material synthesisers.", "humanDescription" : "Shiny bubbles are suspended in the tank!", "hylotlDescription" : "The water inside contains all manner of particles!", "novakidDescription" : "This liquid glows brighter than I do!", "soundEffect" : "/sfx/objects/apexpod.ogg", "inventoryIcon" : "seedercraftingstationicon.png", "orientations" : [ { "imageLayers" : [ { "image" : "seedercraftingstation.png:<color>.<frame>", "fullbright" : true }, { "image" : "seedercraftingstationlit.png:<color>.<frame>" } ], "imagePosition" : [0, 0], "frames" : 18, "animationCycle" : 2.5, "direction" : "left", "flipImages" : true, "spaceScan" : 0.1, "anchors" : [ "bottom" ] }, { "imageLayers" : [ { "image" : "seedercraftingstation.png:<color>.<frame>", "fullbright" : true }, { "image" : "seedercraftingstationlit.png:<color>.<frame>" } ], "imagePosition" : [0, 0], "frames" : 18, "animationCycle" : 2.5, "direction" : "right", "spaceScan" : 0.1, "anchors" : [ "bottom" ] } ], "radioMessagesOnPickup" : [ "pickupseedercraftingstation" ] }

Your help would be super appreciated because I get a lot of people upset that the fix isn't working for them.
Last edited by Cthonyxa; 30 Apr, 2018 @ 5:01am
Illbohema 1 Jun, 2018 @ 1:15pm 
Greetangos! So I wouldn't consider this an error that'd need a log file as it mainly seems to be a problem with certain sprites... atleast within the codex mainly. But correct me if I'm wrong.

The sprites of the vanilla races within the codex seem to conflict with other mods that'd 'enhance' their appearence. I'm wondering if it's possible to suggest that said sprites could be removed if they aren't really being used to help the mod function in any way?
Last edited by Illbohema; 1 Jun, 2018 @ 1:15pm
turner148 18 Jun, 2018 @ 12:20am 
I have no idea why, but the crafting station of this mod doesn't appear when this mod is installed.
https://steamoss.com/sharedfiles/filedetails/?id=1234269611&searchtext=Armory+Season+2
< >
Showing 1-3 of 3 comments
Per page: 1530 50