Cities: Skylines
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Brick Zigzag Weave - Worn/Dirty
   
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12 Ιαν 2016, 20:23
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Συνδρομή για λήψη
Brick Zigzag Weave - Worn/Dirty

ΣΕ 2 ΣΥΛΛΟΓΕΣ ΑΠΟ Big Bad Nonja
Nonjas' Ground textures
8 αντικείμενα
Detailing Decals
98 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
Brick Zigzag Weave - Worn/Dirty by Big Bad Nonja

A 1 grid square sized ground decal made using Boformers' fbx model and deformation script.

Props are available via 'Decoration' main toolbar button.
These are decal props, that means the texture will be placed directly on the terrain.

Use the More Beautification mod to place the props in the game (works without in the asset editor).
http://steamoss.com/sharedfiles/filedetails/?id=505480567

Use the Prop Anarchy to place underwater and within building footprints
http://steamoss.com/sharedfiles/filedetails/?id=593588108

Thanks to Boformer for his base model and script.

Even BIGGER thanks to TPB - Tai Benvenuti for taking the time to sit down and walk me through the creation process.

MrMiyagi > You may now texture at will :)
5 σχόλια
Big Bad Nonja  [Δημιουργός] 17 Μαρ 2017, 18:29 
@lys-knight. Thank you :) These all pale now-a-days compared to the newer larger decals being made for the Workshop.
lys_knight 17 Μαρ 2017, 9:41 
Brilliant !
Hope True 24 Σεπ 2016, 2:11 
@Big Bad Nonja Thanks for your suggestion!:steamhappy:
Big Bad Nonja  [Δημιουργός] 17 Σεπ 2016, 15:18 
@476102576 These ground decals are supposed to cover all of those surfaces. If you want the physical properties of ground decals to change, you will have to discuss that with Boformer, who made the base for all of these, and with CO who has fixed the functionality as it is.
Hope True 17 Σεπ 2016, 1:47 
Thanks for your good job.But there is a problem about this prop.When i used this prop,the prop would cover others like road,park,plaze or avenue......It looks so unnatual and weird...I've downloaded an other ground prop(concrete),it could self-adjust road or park,in other words it could'n cover the road.Hoping and waiting for your improvement of this nice prop! :steamhappy: