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many mods work just fine, but some other mod overrides it.
My current collecting is around 1000 mods (Many "obsolete or broken" that I have maintained/repaired/updated) but I have been rewriting them all into about 100 Bromoverse mods ordered into the load order of starbound. so tech all together, blocks together, planets together, this way everything (all 1.85gigs) loads in under 45 seconds, with 3 dup items and 4 broken recipes ;)
More often than not, one pack is resources, functions, system files, etc.
Secondary pack is commonly where the Dev adds the last few plug-ins & ensures everything connects properly, as well as provides the 'access point' for other mods to also be included.
Any more after that, & it's typically different files separated for posterity by the mod team(s)
themselves, (coming from being constantly around XCOM 2 mods)
I have mods that require (stardust core lite) to work but in the description of (quick bar mini deprecated) says I cant use both (stardust core lite) and (quick bar mini deprecated). Do you know of anything that I can do? Can I uninstall (stardust core lite) and install (quick bar mini deprecated) without any issues?
I do see a (mech overhaul many tabs patch) and wondering if I can work that in. Can I uninstall (stardust core lite) and install (quick bar mini deprecated) without causing any issues?
So would this mean I have to manually add a race tab to codex window instead?
And another doubt, is it possible to add a tab, that when clicked opens other tabs? for example, the "Custom collection UI" mod does that, is it possible to do that in the spinning wheel for example?