Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
Recente recensies:
Erg positief (654) - 91% van de 654 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Overweldigend positief (8,969) - 95% van de 8,969 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
5 dec 2024
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Recensies

“An epic science-fantasy RPG full of engrossing stories and elegantly-designed, deep world simulation. It's the best one I've ever played.”
94/100 – PC Gamer

“Densely imagined and as complex as you fancy, this roguelike RPG is brilliant.”
5/5 – Eurogamer

“There’s a sense of magnificent history to dredge from its depths.”
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Over dit spel

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.

DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.

FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.

DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.

RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend.

TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.

RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.

ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.

Caves of Qud has one of the most expressive character creators of all time.

Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a true kin descendant from one of the few remaining eco-domes — the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon.

Build your character out of:

  • Over 70 mutations — outfit yourself with wings, two heads, four arms, flaming hands, teleportation, the power to clone yourself…

  • Dozens of cybernetic implants (and more to find as treasure) — night vision, translucent skin, carbide fists, spring-loaded ankle tendons…

  • 24 castes and kits from across the social order of Qud and beyond Moghra’yi, the Great Salt Desert

  • Too overwhelmed to build a character from scratch? Choose one of 9 preset characters and start your adventure right away. Then return to character creation when you are ready.

Play one of four modes:

CLASSIC — Like other traditional roguelikes, this mode has permadeath, meaning you lose your character when you die. Extremely challenging even for experts.

ROLEPLAY — Play it like an RPG. Save your progress at checkpoints located in settlements.

WANDER — Focus on exploration. Most creatures will not attack you, you don’t gain experience by killing, but you DO gain experience by discovering new locations and treating with legendary creatures.

DAILY — One chance with a fixed character and world seed. How long will you survive?

After 9 years of continuous development and frequent updates, Caves of Qud has finally reached its 1.0 release! Here are some highlights of what's been added for 1.0:

  • The last leg of the main quest

  • The new, fully graphical UI

  • Hundreds of visual & sound effects

  • Lots of polish & stability

Caves of Qud is a project of epic proportions that's been in development for over fifteen years, since 2007. It began as the science fantasy roguelike dream of co-creators Jason Grinblat and Brian Bucklew, who released the first beta in 2010. Since then, it's accrued a few more contributors who have enriched the project by helping to add visual effects, sound effects, an original soundtrack, a new UI, new game systems, new lore, and half a world of content. Caves of Qud has grown into a wild garden of emergent narrative, where a handwritten story weaves a path through rich physical, social, and historical simulations. The result is a hybrid handcrafted and procedurally-generated world that's alive in a way few games are.

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Besturingssysteem *: Windows 7 (SP1+), Windows 10 and Windows 11
    • Processor: 1GHz or faster. SSE2 instruction set support.
    • Geheugen: 4 GB RAM
    • Grafische kaart: Graphics card: DX10, DX11, DX12 capable
    • Opslagruimte: 2 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: Mojave 10.14+
    • Processor: 1GHz or faster. SSE2 instruction set support.
    • Geheugen: 4 GB RAM
    • Grafische kaart: Graphics card: Metal capable Intel and AMD GPUs
    • Opslagruimte: 2 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
    • Processor: 1GHz or faster. SSE2 instruction set support.
    • Geheugen: 4 GB RAM
    • Grafische kaart: Graphics card: OpenGL 3.2+, Vulkan capable
    • Opslagruimte: 2 GB beschikbare ruimte

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