Swingmania is a note slicing VR rhythm game focused at competitive ranked play, customizability, ultra high performance and cats!
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Swingmania is our studio's first game and uses a unique engine that has not been widely tested yet. We expect there to be some bugs and we hope Early Access can help us discover and fix them. We also want to start building a community and take feedback and ideas into account during development”

Approximately how long will this game be in Early Access?

“Until its ready :3”

How is the full version planned to differ from the Early Access version?

“The full version is planned to be a more polished and feature rich experience overall, with graphical improvements, bugs fixed, and a larger selection of built in songs and other content”

What is the current state of the Early Access version?

“The game is currently in Alpha and some features are missing or placeholders. The game includes 19 songs, however most of them haven't been mapped yet. The game includes a level editor that you can use to make custom maps with. Maps are currently playable with the Aim scoring mode and scores can be submitted to an online leaderboard”

Will the game be priced differently during and after Early Access?

“The price will likely increase as the overall quality of the game gets better and more content is added.”

How are you planning on involving the Community in your development process?

“We want to stay in touch with our players and take feedback and ideas into account”
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About This Game

Swingmania is a note slicing VR rhythm game focused at competitive ranked play, customizability, ultra high performance and cats!

Interactable Cat

The game will feature a cat that walks around and you can interact with. Honestly this is the real main selling point of the game

Multiple note types

The game features multiple types of notes, including

  • Directional notes which have to be hit in the right direction

  • Any direction notes which can be hit in any direction

  • Notes can be colored to indicate which hand you must use to slice them, or they can be rainbow notes that can be hit with either hand

  • Mines that must be avoided

  • Walls that you must avoid with your head

Multiple scoring modes

Compete on Rhythm or Aim leaderboards;

Scoring can be based on either timing like in traditional rhythm games, or aim accuracy.

The angle of your swings also has an impact, turning the game into a real workout.

Wide range of built in maps

The base game includes lots of songs with maps ranging from very easy "true accuracy" maps to nightmare challenge and 688 bpm "vibro"

Earn Delicious PP and climb the ranks

The game includes an advanced built in ranked system that lets you see where you stand in the world. Compete to become the #1 swingmania player, or see how far you can make it on the ranked ladder.

Playing ranked maps, such as the built in maps, will award you Performance Points (PP) based on the maps difficulty and your score. The bigger your PP is, the higher your global rank will be!

Raise your Challenge Level

Some maps in the game are extremely difficult or contain truly unhinged, game mechanic abusing patterns. These maps have a Challenge Level number associated with them. Passing maps in each challenge level in successive order will increase your Challenge Level displayed on your player profile.

Designed for Pros

Packed with features catering to high skill play

  • Advanced customizable HUD showing detailed score composition and statistics

  • Replay system allows you to analyze every slice in extreme frame-by-frame detail

  • Minimal distractions. You can disable the environment and any effects that could distract you and hinder gaming performance

  • Fine tune controller offsets for individual hands

  • Fine tune map parameters such as reaction time, judgement line distance

Custom songs support

Map your own song collection with full freedom in note placement using SwingMapper, our advanced map editor which is included with the game.

Burn calories

with built in support for Bluetooth heart rate monitors and calorie estimates

Full customizability

Create your own environments, note model packs, slicers, etc.

Customize colors and visual scale of notes

Designed for streaming

The desktop view is optimized to be perfect for streaming or recording plays out of the box.

You get a smooth wide-FOV view so that noone has to deal with jank looking gameplay.

Twitch Integration is built in. You can read chat directly in-game.

Optimization at the Core

We are building this game on a brand new, fully custom game engine with one goal:

To be the most optimized VR game ever made. We are going to extreme lengths no-one else has to ensure the game never drops a single frame during hours of gameplay. The code path for every single frame and situation has been meticulously designed to avoid frame time spikes, and multiple CPU cores are utilized in a smart way.

The game is currently in development, more details TBD. Many features mentioned here are work in progress. Information on this store page is subject to change.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Any CPU with at least 1 unloaded core available to the game will probably have over 1000fps performance headroom
    • Memory: 4 GB RAM
    • Graphics: Any GPU that can produce an image in a VR headset should run this at 144hz
    • Storage: 300 MB available space
    • VR Support: OpenXR. Requires motion controllers
    • Additional Notes: TBD
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: Arch Linux
    • Processor: Any CPU with at least 1 unloaded core available to the game
    • Memory: 4 GB RAM
    • Graphics: Any GPU that can produce an image in a VR headset
    • Storage: 300 MB available space
    • Sound Card: Requires PipeWire for audio
    • VR Support: OpenXR. Only tested on Monado with Index
    • Additional Notes: Requires Wayland graphics platform with support for latest versions of interfaces. VR on linux is currently a very buggy and subpar experience
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