Swingmania is a note slicing VR rhythm game focused at competitive ranked play, customizability, ultra high performance and cats!
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Prossimamente in accesso anticipato

Gli sviluppatori di questo gioco intendono rilasciarlo come ancora in fase di sviluppo, in cui si tiene conto del feedback dei giocatori.

Nota: i giochi in accesso anticipato non sono completi e potrebbero subire modifiche in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se sarà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso anticipato?

“Swingmania is our studio's first game and uses a unique engine that has not been widely tested yet. We expect there to be some bugs and we hope Early Access can help us discover and fix them. We also want to start building a community and take feedback and ideas into account during development”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“Until its ready :3”

Quali saranno le differenze fra la versione completa e quella in accesso anticipato?

“The full version is planned to be a more polished and feature rich experience overall, with graphical improvements, bugs fixed, and a larger selection of built in songs and other content”

Qual è lo stato attuale della versione in accesso anticipato?

“The game is currently in Alpha and some features are missing or placeholders. The game includes 19 songs, however most of them haven't been mapped yet. The game includes a level editor that you can use to make custom maps with. Maps are currently playable with the Aim scoring mode and scores can be submitted to an online leaderboard”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“The price will likely increase as the overall quality of the game gets better and more content is added.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“We want to stay in touch with our players and take feedback and ideas into account”
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Informazioni sul gioco

Swingmania is a note slicing VR rhythm game focused at competitive ranked play, customizability, ultra high performance and cats!

Interactable Cat

The game will feature a cat that walks around and you can interact with. Honestly this is the real main selling point of the game

Multiple note types

The game features multiple types of notes, including

  • Directional notes which have to be hit in the right direction

  • Any direction notes which can be hit in any direction

  • Notes can be colored to indicate which hand you must use to slice them, or they can be rainbow notes that can be hit with either hand

  • Mines that must be avoided

  • Walls that you must avoid with your head

Multiple scoring modes

Compete on Rhythm or Aim leaderboards;

Scoring can be based on either timing like in traditional rhythm games, or aim accuracy.

The angle of your swings also has an impact, turning the game into a real workout.

Wide range of built in maps

The base game includes lots of songs with maps ranging from very easy "true accuracy" maps to nightmare challenge and 688 bpm "vibro"

Earn Delicious PP and climb the ranks

The game includes an advanced built in ranked system that lets you see where you stand in the world. Compete to become the #1 swingmania player, or see how far you can make it on the ranked ladder.

Playing ranked maps, such as the built in maps, will award you Performance Points (PP) based on the maps difficulty and your score. The bigger your PP is, the higher your global rank will be!

Raise your Challenge Level

Some maps in the game are extremely difficult or contain truly unhinged, game mechanic abusing patterns. These maps have a Challenge Level number associated with them. Passing maps in each challenge level in successive order will increase your Challenge Level displayed on your player profile.

Designed for Pros

Packed with features catering to high skill play

  • Advanced customizable HUD showing detailed score composition and statistics

  • Replay system allows you to analyze every slice in extreme frame-by-frame detail

  • Minimal distractions. You can disable the environment and any effects that could distract you and hinder gaming performance

  • Fine tune controller offsets for individual hands

  • Fine tune map parameters such as reaction time, judgement line distance

Custom songs support

Map your own song collection with full freedom in note placement using SwingMapper, our advanced map editor which is included with the game.

Burn calories

with built in support for Bluetooth heart rate monitors and calorie estimates

Full customizability

Create your own environments, note model packs, slicers, etc.

Customize colors and visual scale of notes

Designed for streaming

The desktop view is optimized to be perfect for streaming or recording plays out of the box.

You get a smooth wide-FOV view so that noone has to deal with jank looking gameplay.

Twitch Integration is built in. You can read chat directly in-game.

Optimization at the Core

We are building this game on a brand new, fully custom game engine with one goal:

To be the most optimized VR game ever made. We are going to extreme lengths no-one else has to ensure the game never drops a single frame during hours of gameplay. The code path for every single frame and situation has been meticulously designed to avoid frame time spikes, and multiple CPU cores are utilized in a smart way.

The game is currently in development, more details TBD. Many features mentioned here are work in progress. Information on this store page is subject to change.

Requisiti di sistema

Windows
SteamOS + Linux
    Minimi:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows 10
    • Processore: Any CPU with at least 1 unloaded core available to the game will probably have over 1000fps performance headroom
    • Memoria: 4 GB di RAM
    • Scheda video: Any GPU that can produce an image in a VR headset should run this at 144hz
    • Memoria: 300 MB di spazio disponibile
    • Compatibilità VR: OpenXR. Requires motion controllers
    • Note aggiuntive: TBD
    Consigliati:
    • Richiede un processore e un sistema operativo a 64 bit
    Minimi:
    • Sistema operativo: Arch Linux
    • Processore: Any CPU with at least 1 unloaded core available to the game
    • Memoria: 4 GB di RAM
    • Scheda video: Any GPU that can produce an image in a VR headset
    • Memoria: 300 MB di spazio disponibile
    • Scheda audio: Requires PipeWire for audio
    • Compatibilità VR: OpenXR. Only tested on Monado with Index
    • Note aggiuntive: Requires Wayland graphics platform with support for latest versions of interfaces. VR on linux is currently a very buggy and subpar experience
    Consigliati:
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