classical horizontal scroll 2D Shmup
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Positiva (16) - 16 recensioni degli utenti (100%) di questo gioco sono positive.
Data di rilascio:
22 gen 2025
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Editore:
Etichette

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Informazioni sul gioco

A side-scrolling shooting game where you attack enemies with bits that can change the attack direction.

By defeating an enemy, an energy item is released, which can be drawn to your aircraft when you release the attack button.

The faster you acquire energy items after they appear, the more points and energy you will gain.

The light blue gauge at the top is the hyper gauge and also serves as shield energy.

(The small particles that move as if clinging to your aircraft indicate the number of times that it can be blocked by the shield.)

When the energy is full, you can use "Hyper".

When Hyper is ready for use, the BIT will light up with a sound indicating that it is ready for use.

During Hyper, the shield will be turned off, but your own BIT will be able to block attacks from pink enemies.

(During Hyper, the light blue gauge decreases over time, and when it runs out, it returns to normal)

During the first hyper stage, your aircraft's attack will be changed to laser and the enemy's points will be doubled.

If you collect more energy in that state, you will be able to use the second stage of Double Hyper.

(The yellow gauge above the light blue gauge is the double hyper gauge)

When hyper, the laser can collide with the laser of a boss or large enemy, and energy items will also be released.

Double Hyper becomes usable when the yellow gauge is at least half full, and when Double Hyper is activated, the yellow gauge moves directly to the light blue gauge, so the duration differs depending on the amount of accumulated energy.

(When you exit Hyper without using Double Hyper, the yellow gauge is added to the light blue gauge as is)

During Double Hyper, your aircraft will attack you with guided bullets and your score will be 4x.

Enemies of medium size or larger have a timer, and as time passes, the damage will change from 8x → 4x → 2x → 1x.

Combined with the hyper multiplier, you can get up to 32 times the score.

During a boss battle, an energy item will be released for every 1/4 of the boss's physical strength, and the less time elapsed during the boss battle, the more items will be released.

Also, the shorter the time it takes to defeat the boss, the greater the amount of "defeat bonus energy". (Score multiplier does not affect only the time to defeat)

It is up to the player to decide whether to use Hyper to get a high score or use it for defense.

*Settings on the settings screen
BLUR :MIN allows you to turn off the blur effect in areas related to play.

SHAKE:MIN allows you to turn off screen vibration in play-related situations.

EFFECT: Set to MIN if you want to suppress the screen effect.

WALL???: When ON, you will be warned of danger if you approach terrain with a collision detection.

BUTTON: Change button notation to xbox or number

LOW SPEED: Low speed while the shot button is pressed, or OFF with no speed change

HITBOX: Hit detection display during shot, or always ON or OFF

BIT: Changed the way BIT is operated.

*Bit operation method (type can be changed with SETTING)

TYPE-A・TYPE-B
You can change the BIT position each time you press the R button (default).

TYPE-C・TYPE-D
Change the position with the control lever while pressing R. When you release R, that position will be determined.

TYPE-E・TYPE-F
When R is not pressed, it will be fixed in the front, and while R is pressed, it will be fixed in a different position. (Position varies depending on whether lever input is used or not)

*Difference between NORMAL HARD
You can change NORMAL and HARD using the left and right keys on the title screen.

On HARD, the number of energy items released by enemies other than enemy attacks is doubled, and the amount of energy that can be obtained from one item is halved (the score for one item remains the same).

The amount of energy required when being hit is doubled, allowing you to withstand 3 attacks with full energy (6 times with NORMAL)

After losing your aircraft, NORMAL will have the energy for one shield, but HARD will start from 0.

*Replay playback may not be normal depending on the content of the game update.
Thank you for your understanding.

Requisiti di sistema

    Minimi:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows10 or later
    • Processore: Core-i3
    • Memoria: 8 GB di RAM
    • DirectX: Versione 11
    • Rete: Connessione internet a banda larga
    • Memoria: 200 MB di spazio disponibile
    • Note aggiuntive: Requires a 64-bit processor and operating system
    Consigliati:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows10 or later
    • Processore: Core-i5
    • Memoria: 8 GB di RAM
    • DirectX: Versione 11
    • Rete: Connessione internet a banda larga
    • Memoria: 200 MB di spazio disponibile
    • Note aggiuntive: Requires a 64-bit processor and operating system

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