Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
What the hell.....
However: I have more recently got a new computer and I have decided to start skyrim again. Everything was going fine. Until it crashed the moment Jarl Ulfric finished saying "Irileth. send a detachment to Riverwood at once." I have a lot of mods, but I have worked out that it was this one causing the crash. WHY??? I really don't see how, but I'm going to have to go on without it.
I loved it so much I picked my favourite followers from your mod and dressed them all up according to the abilities you picked.
It's kinda silly to have to disable the mod whenever I want a good ol' fashioned fistfight.
Loading this mod AFTER Fixed Followerd Lite fixed it
In my head that doesn't make sense, I want to make sure that my level cap and the spells and perks of the followers are loaded FIRST and after that the fixed Hunting Bow and standard gear can be applied to the game. *Obligatory "this mod is great, keep up the good work and thanks for the help" comment*
I don't have anything else to go on except that Faendal won't conjure his goddamned arrows :/
I haven't made any changes to it in a long time because I haven't had to. It still works fine with the current version of the game.
What's teh update?
Except for the player, all perks and spells are locked to just what the base ID lists. While console commands to remove or add perks/spells on NPCs won't report a failure, they still won't actually do anything.
I tried it without and still walk ufo