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Ein Übersetzungsproblem melden
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"Finally figured out the problem. Since I tried making a new character earlier and it worked, I tried remaking my main character and going through everything with admin commands. Still didn't hear new music. Then I remebered that that new character could of possibly only been in single player, and I was testing my main character on the single player universe.
So then I tried wiping my "single" player universe and made a new one with my existing main character, bam, new music. Combined with you mentioning that worlds store the music when created, I put two and two together and realized the only reason I was hearing it in my single player game is because I more or less "am" the server with my installed mods.
So I put the music mods on my server and woo hoo! The new tracks now play! So I guess despite being a client only mod, if the server doesn't have it, it won't work even for players who do have the mod."
I'm planning an update soon to add the experimental tracks
Could you make a "experimental" soundtrack mod?
I don't care if forest exploration 1 suddenly plays on a lava planet or something
You don't have 2 ofc, i'm pretty sure it takes years to make it anyway so no worries
Any way you made the ogg files fast?
So i don't have to
Youtube Video>Mp3>Ogg>Put in>Rename
Or is that how you did it
Use the command line for all mods you download from steam "win32\asset_unpacker.exe" "contents.pak" "UnpackedAssets"
It should be saved somewhere like this:
C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\747401094
211820 is Steams ID for Starbound and 747401094 for this mod which you can see at the top of this page.
If your unsure how to unpack using command line there are plenty of tutorials online, just try Youtube.
I've tried in 2 hours now to try to open it/extract
No idea how to open it
But i'm afriad i'm doing it wrong
The file is a .pak right?