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Anyone know more about this?
First click 'Tools' in the Main Menu, then 'Asset Editor' followed by 'New'. Choose whatever theme you like, if you want to scale down Euro/Snowfall buildings you'll have to select the appropriate theme.
Then the asset editor starts loading, this might take some time. Select 'Building', and with my Chirpigroup asset click the skyscraper icon in the top row siunce it's in the unique buildings list. Select the building you want to resize and click continue. Unfortunately props and decorations have to be added anew since they're positioned like on the old-sized building =/
Anyway, you're in the Asset Importer window now. Cool as heck, this is where people like me can check whether or not the stuff we built actually fits in the game :D You'll be using the 'Default from template' model, and to scale it down to 1:1.6 simply type in 0.625 in the scale dialog. Click continue...
There you are!
I feel that the floor heights are way too low when I do a simple resize, and proportionally the building doesn't really lend itself to chopping off substantial parts.
Another thing: this isn't that tall of a tower, maybe twice the height of a vanilla asset, and tapering off towards the standard 4x4 footprint at the top. Shouldn't look out of place IMO, which is also the reason I'm not going to spend time on reworking it.
IIRC you can easily scale it yourself in the Asset Editor if you'd really want to anyway?!
Here's [imgur.com] what the LODs are supposed to look like, and does look like from close to far distance on my PC (and they're the workshop versions, not local ones or something). Is there anything in your settings that you might think has a negative impact on what you're seeing?
I agree that the BRO needs a bit of a better LOD, but from where I am standing Chirpigroup Center is about 90% of what I'd ideally want from a 256x256 LOD texture.
Honestly though, I'm not very well-versed in the balancing out of these factors compared to other assets =/