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Fordítási probléma jelentése
function: SetDoorDamage -- file: NoDestroyeDoorsOrAlmost_DoorDamage.lua line # 5 | MOD: Indestructible Doors or almost
function: NoDestroyeDoorsOrAlmost -- file: NoDestroyeDoorsOrAlmost_DoorDamage.lua line # 62 | MOD: Indestructible Doors or almost
ERROR: General , 1733350737801> 3,816,519,727> ExceptionLogger.logException>
nvocationTargetException at GeneratedMethodAccessor19.invoke.
ERROR: General , 1733350737801> 3,816,519,727> DebugLogStream.printException> Stack trace:
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor19.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
error log longer but cut due to steam max character in replies
maybe you need use my other mod : "can repair doors" , with this mod, you can reinforce the door , but juste the door.
There have been some feedback and suggestions regarding the mods:
The mod affects the windows as well. As a result, windows become very difficult to destroy. Additionally, there's a minor visual glitch. When you break the window and clear the shattered glass, players still see the window as if it's broken with glass shards present.
Is it possible to add an option to deactivate the window destruction and also add a feature for addd it on barricade?
Could an option be included where the mod only affects the doors and windows of a player's safehouse? For example, I added your mod to my server to make base raiding harder, but it affects all doors and windows of the server.
I love your mod! Great job on your work :D
simple question is it possible to add an option for apply the modification only on door of claimed véhicules. :)
i try with and without item tweaker :)
pour la traduction en FR, je ne sais pas pourquoi, j'ai des problèmes avec ca, il ne veut pas sauvegarder, du coup on ne voit pas l'id du nouveau dossier dans la description du workshop.
Un nouveau dossier est apparu, NoDestroyeDoorsOrAlmost, il est conçu pour fonctionner sans "item tweaker mod", avec ce choix, vous aurez des options sandbox à configurer comme vous le souhaitez, cette version devrait fonctionner à coup sûr, contrairement aux autres dossiers de ce mod, cette version fonctionne en MP, en SP aussi mais, les bacs à sable ne seront pas configurables, c'est comme ça, je n'ai pas pu le faire, en SP, les armes feront le moins de dégâts possible aux différentes portes du jeu, comme ainsi que des barricades etc... lisez la description pour en savoir plus. en MP, les sandbox fonctionnent parfaitement, il faudra redémarrer le serveur pour que cela soit efficace.
A new folder has appeared, NoDestroyeDoorsOrAlmost, it is designed to work without "item tweaker mod", with this choice, you will have sandbox options to configure as you wish, this version should work for sure, unlike the other folders of this mod, this version works in MP, in SP too but, the sandboxes will not be configurable, that's how it is, I couldn't do it, in SP, the weapons will do as little damage as possible at different doors in the game, as well as barricades etc... read the description to find out more. in MP, the sandboxes work perfectly, you will need to restart the server for this to be effective
but on my server last try i test we still can destroy door by hitting them by hitting it with melee weapon
I'm thinking of eliminating all the folders, and just putting sandbox options to configure the mod.
if it's really needeed to make a undestructible door and player can craft it why not that's good too but that's same problem for garage door and we already have more construction and gregies garage door in mods ^^'
only solution, a craftable door, poseable by the players.
I think that a solution would be possible to make a door indestructible, against zombies and players, it would be necessary to make a special door, buildable by the players, it would absolutely be necessary to manually replace a door with another with this indestructible option.
in other words, there will be only one door model, with a unique texture, an indestructible door object that the players will have to craft and install themselves.
does the mods allow to make a difference between safehouse door and door not claimed ?
and if it's not are u able to do it ?
make the door from safehouse indestructible.? that's will be really awsome.