Cities: Skylines

Cities: Skylines

Fountain jet props
35 Comments
taj 12 Mar, 2023 @ 10:49am 
UPDATEE it doesn't need animUV paramas and it also works with PO and i kinda expected it not to neead animuv but i still gave it a try
taj 12 Mar, 2023 @ 10:07am 
For everyone that wants to know im testing if this needs animUV paramas
damifentel 14 Dec, 2022 @ 9:11am 
This is fine actually.The conflict was by another mod on further investigation
damifentel 8 Dec, 2022 @ 3:54am 
This is causing a conflict now
Larry Skylines 23 Sep, 2022 @ 9:05am 
Yes they do work, but sometimes do not start with the game. It either takes some time or a reset with Move It gets them going again. I used them in a park plaza asset I made, someone was asking me on my listing - https://steamoss.com/sharedfiles/filedetails/?id=2866300930
Robert  [author] 23 Sep, 2022 @ 2:52am 
Not sure, just tested and they still worked fine for me.
Larry Skylines 20 Sep, 2022 @ 12:11pm 
Are you aware of any reason the animation may freeze on these after the P&P update?
Robert  [author] 19 Apr, 2022 @ 7:23pm 
What a great result! thanks for sharing the video.
MessengerOfRage 19 Apr, 2022 @ 1:18pm 
thank you Robert and Matthew!
what a great asset!
inspired me to a couple great fountains!
I did a tutorial on how to make them dance with PO.
https://www.youtube.com/watch?v=R0U03ziQIZ8
macluk 2 Aug, 2021 @ 5:05am 
If only it had an ambient sound of that water fountain... I'd play it all night long :D:D
Sp3ctre18 24 Jul, 2021 @ 4:00am 
Great to see! thanks for making and thanks for that Mathew person for the idea, haha
firemanswifed 23 Jul, 2021 @ 5:25pm 
just in time for summer hi jinks thank you
DaHandyMandy 23 Jul, 2021 @ 12:15pm 
I'm about to cry tears of joy.
pandanox3 23 Jul, 2021 @ 8:27am 
Woah this is awesome ! Been waiting for something like this !
E-Masha 22 Jul, 2021 @ 11:58pm 
oh!!!!!!
40617347 22 Jul, 2021 @ 11:17pm 
great work mate! cheers
再睡一夏 22 Jul, 2021 @ 6:14pm 
0.0看上去很不错的样子
matthewsk84life 21 Jul, 2021 @ 2:53pm 
NICEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Robert  [author] 21 Jul, 2021 @ 4:59am 
Thanks - the prop uses the animUV shader script - here is a good guide to how its used. https://cslmodding.info/shader/animuv/#props
Basically you give it instructions to shift the UVs over a texture, which you organise into frames. I painted the alpha texture and used a stock photo of foamy water for the diffuse: https://twitter.com/bobsymay/status/1416914429883478018
DSBSubhrajyoti 21 Jul, 2021 @ 3:44am 
great job. Was the water animated by some shader? could you tell me what it was?
74091796519793665 20 Jul, 2021 @ 9:31am 
@Robert
Thanks a lot for the answer. I understood.
SedatedApe 20 Jul, 2021 @ 8:22am 
These are amazing!
Excellent idea and excellent work.
xizi 19 Jul, 2021 @ 7:00pm 
good:steamthumbsup:
Robert  [author] 19 Jul, 2021 @ 5:16pm 
The actual water is very unruly - these should go well with some artificial lakes using reflective water props like these https://steamoss.com/sharedfiles/filedetails/?id=2087940119
garyfortolano63 19 Jul, 2021 @ 4:53pm 
It's about time someone developed theses. Now if I can learn to use the water also...we'll be golden!
Robert  [author] 19 Jul, 2021 @ 4:32pm 
Actually even the meshes are identical, just scaled within game, so they should be getting reused too I think.
Robert  [author] 19 Jul, 2021 @ 4:31pm 
@Dreadfuldark thanks - each crp is 5.6MB and use the same textures. The meshes are around 30KB. The way I understand LSM works is that repeat textures are identified by the mod, reused and aren't loaded, so do not consume additional RAM. Hence.. probably only 5MB RAM use.
74091796519793665 19 Jul, 2021 @ 4:17pm 
Hello @Robert
Nice asset.
One question: You said RAM use is around 5 MB with LSM, I'm curious about that, how could you determine that?
Halberd 19 Jul, 2021 @ 1:24pm 
NICE
J/S2046 19 Jul, 2021 @ 1:21pm 
OHH, VERY COOL. BEEN WAITING ON THESE......
Don B 19 Jul, 2021 @ 5:28am 
Breat work !
Robert  [author] 18 Jul, 2021 @ 10:54pm 
@REV0 I saw that one when I was looking around for inspiration material. Honestly it's probably doable with a similar texture to this one, just needs work making the cascades closer to seamless, since the falling is so much slower you'd need to chop it up more (as in, can't easily add more frames to smooth it out, so to slow it down the cycle needs to travel less distance mesh-wise).

all of which is to say, no.. :steammocking:
Deeheks 18 Jul, 2021 @ 7:06pm 
OMFG at last
Thanks so much 💧Robert for President 🚿
REV0 18 Jul, 2021 @ 6:35pm 
Bastet69 18 Jul, 2021 @ 5:08pm 
Finally! Been waiting for a large animated jet prop for a while, fabulous, fantastic wonderful job! Thank you so much Robert! Sent you a friend request, I had a couple things to ask you