Cities: Skylines

Cities: Skylines

SMC International Terrastar Ambulance
6 Yorum
DangerousRobot 10 May 2021 @ 8:48 
ok perfect thx.
Dying  [yaratıcı] 10 May 2021 @ 8:41 
There are several plans including civil vehicles with that cabin.
As for fire department, I am working on a generic red/white department livery. May get a Terrastar as well.
DangerousRobot 9 May 2021 @ 12:24 
plan on making like a red version/fire dept. as well?
Dying  [yaratıcı] 12 Nis 2021 @ 1:09 
@[Delta ²k5] Yes, I tried several things to have just one EffectsDefinition at one workshop folder as separate "asset", but this does not work on loading. The VehicleEffectsDefinition just expect it in the same folder, unfortunately
That's the reason why I made several hours beta testing, so that the colors are the ones I want to use. In case I need other effects or even bit different ones for other vehicles/props, I will give it a new name.
When I am making invisible props with several lightnings, I make a whole package.
[Delta ²k5] 11 Nis 2021 @ 16:29 
Hey, great job on these ones! There is just one thing: you seem to include a EffectsDefinition.xml in every upload.

I thought about doing something like this too but ended up with this thoughts:

1. Every time I want to edit one effect I've got to do so on all vehicles if the effects name is the same (conflicts due to the fact that the game loads probably just one effect with that name)
2. I don't know how exactly these effects are loaded so there might be an additional effect instance for every effect defined in worst case

To avoid both I'm working on some kind of a repository for my effects - I just upload the EffectsDefinition.xml and probably a ParticleEffectsDefinition.xml as a prop and list it as an dependency. So the only thing I include in the assets will be the VehicleEffectsDefinition.xml.

This works just fine and reduces risks like running into game limits and such stuff. Just to mention my thoughts ;)

Best wishes!
ApollonDriver 11 Nis 2021 @ 14:10 
Amazing! Best ambulance ever!