Arma 3
LAMBS_Suppression
141 kommentarer
Nimmersatt 3 okt, 2024 @ 5:01 
@Anthony Yes I think so.
Anthony 21 jul, 2024 @ 6:34 
@Nimmersatt Is this compatible with AI Avoids prone? or AI Cannot see Through grass or Small Drones?
Bud Liteyear 30 jun, 2024 @ 10:36 
Trying to figure out how to make AI use full auto above CQC range, any suggestions? The BIS forums ain't working.

Someone said Reforger's got some AI code that could help, but that's alot heavier work than I know how to do. Never opened "workbench" prior to today. I don't even know where to find Reforger's AI code.
Nimmersatt 8 mar, 2024 @ 7:09 
@Illu No, I don't think it's compatible with the mod "CF_BAI". CF_BAI does a very simlar thing, I would recommend not using it together with Lambs Suppression.
OksmanTV 22 dec, 2023 @ 7:16 
* Max skilled ai increased from 1 to 4 seconds
* Min skilled ai increased from 10 to 30 seconds
* Max skilled ai regains accuracy increased from 0.2 to 0.6 seconds
* Min skilled ai regains accuracy increased from 2 to 3.5 seconds

What does min skilled ai mean? Is it a average of all the skill traits such as accuracy shake etc or is this based on general skill?
efremenkoybogdan 8 dec, 2023 @ 12:40 
Hello, I installed the LAMBS mod. And when I play the game, some characters just run in place, but the running animation stops.
What can this be connected with and how to fix it?
outwardpanicjoe 19 sep, 2023 @ 13:14 
hey nkenny, any Idea on how to stop AI helicopter fixation?
Illu 16 aug, 2023 @ 7:34 
is this compatible with CF_BAI?
CasualGerman 4 jul, 2023 @ 2:50 
I have a dumb question: with this mod the AI suppresses a position which is good but they quickly run out of ammo, does the AI (not in my squad) rearm if a source is available?
Guardian 16 jun, 2023 @ 12:08 
hey brother, I dont know if anyone has asked before, but if not I would like to ask. Have you considered potentially making a AIO for your mods?
Tigre437 18 jan, 2023 @ 0:12 
Hi nkenny, I am writing from a small gun clan which we want to use some of your mods in a private modpack are very useful and if there is any way to have them contact me to reach an agreement. thanks.
geod5 17 jan, 2023 @ 1:10 
@geardo and @Nordost, Generally, as a rule of thumb, things a server side if the object, in this case the ai, is controlled by the server, you only need mods to be on both client and server if they need to "talk" between client and server for the features to work.
Geardo 1 jan, 2023 @ 3:49 
@Nordost from my understanding it is. I'm personally running it on my Server and on the Headless clients.
Nordost 13 nov, 2022 @ 9:27 
It's servermod or mod? Where should I specify it when starting the server? God write about it in the description!
Reticuli 28 okt, 2022 @ 17:28 
LooseHelmet + ACE, since PiR uses vanilla hit detection and injury system, meaning you can kill by unloading a mag in the leg.
Snek Overlord 28 okt, 2022 @ 10:17 
@DJ lee Project injury reation does this
LEE O C 24 okt, 2022 @ 0:11 
hi im looking for a mod that is causing units to drop weapons when hit, do any LAMBS cause this?
OksmanTV 19 sep, 2022 @ 4:21 
Is this included in the LAMBS Danger Dev?
Johnnyboy 11 aug, 2022 @ 21:55 
The LAMBS mods are awesome. Is there a way to disable LAMBS Suppression for player's AI squad? I've had people report that it is interfering with my SOG AI player squad behavior. Thank you.
Chinny 29 jul, 2022 @ 7:20 
Just use normal LAMBS
AntiElite 27 jul, 2022 @ 22:29 
is this mod still being maintained? Also if it isn't, then what other great Ai mods are there? I was using ASR but its not maintained anymore so what other ones are out there?
☠ BugsPray ☠ 22 jun, 2022 @ 16:06 
hi can i mix bcombat, Vcom, lambs and other AI mods together?
Squan lee 24 mar, 2022 @ 20:05 
good mod
Chinny 23 mar, 2022 @ 4:57 
You mean vanilla Arma 3 lol
Arbiter Thel 22 mar, 2022 @ 17:46 
anyone know what happened to that pinned down mod that forces AI to drop to the ground when being shot at repeatedly?
Illu 13 jan, 2022 @ 22:07 
Can i add this in our community modpack?
Chinny 21 nov, 2021 @ 10:42 
I also just use Lambs danger
TechSystm 20 nov, 2021 @ 20:07 
@jacobs_7th I've decided to go w only Lambs danger.
jacobs_7th 20 nov, 2021 @ 17:31 
Should I use this together with lambs danger? Or just use lambs danger?
TechSystm 8 nov, 2021 @ 11:38 
I agree with OksmanTV comment. I've seen many cases where the AI is looking up in the sky as if they are shooting in the sky. Also, gunfire going off in areas where there are no Blue players.
minhduc-dev 24 okt, 2021 @ 21:30 
@Stix_09 I haven't read it in a while, thanks
Chinny 28 sep, 2021 @ 6:02 
@oksmantv, Disable Automatic Artillery Registering. Seems to work for me.
OksmanTV 23 sep, 2021 @ 8:38 
Hey Lambs! Great stuff, I got a question for you and the rest of the people around here. I'm not sure if it's relatable to this mod or Lambs_Danger but basically the AI starts suppressing enemies they don't even see, they have no line of sight and are kilometers away and yet they still engage, sometimes not even at anything just up in the sky?

Has anyone else noticed this behaviour, and is there a way to disable this? I'm running without LAMBS AI info sharing
pjv 8 sep, 2021 @ 12:11 
Hey LAMBS is great! i find the firefights are more engaging and it's great how the AI hide and don't suicide rush.

I have tried various settings in Alive, two things seem to not work for me.
1- the Suppression goes on a long time, even after everyone is dead sometimes. cant see any option to reduce it?
2 - I can't seem to disconnect my own ARTILLERY, it keeps on firing even when i ticked the options i found not to, firing a whole barrage of MLRS on a small village for a only few enemies is bit OP! LOL. Am i doing something wrong?? Vcom has an option to disable Artllery for a whole side, which i found useful.
Reticuli 7 sep, 2021 @ 21:11 
@Ravage 310 Raven So then the question is does LAMBS stuff work with BCombat and does BCombat work with VCom?
Stix_09 6 sep, 2021 @ 3:56 
@minhduc-dev

I think the script command you want is this one,
see comment by "Killzone_Kid"

"Here is a neat workaround trick for firemode change from a script: "

https://community.bistudio.com/wiki/forceWeaponFire

(It also depends on weapon equipped, and distance)

and just FYI many of the questions have been asked before (and answered), don't be lazy and do some reading...
minhduc-dev 2 sep, 2021 @ 15:03 
LAMBS_Suppression_RHS
T. Gamble 1 sep, 2021 @ 14:01 
Is this a server mod? or would my guys have to download this?
OdinsGuard.kick@TTV 27 aug, 2021 @ 7:28 
is ther and aio coming for you ai packs?
The Shadowbroker 22 aug, 2021 @ 14:18 
kenny would it be possible to talk you into repacking all of your lambs ai packs into a single unit for me? it would make it easier for me to make missions:)
GSTAVO 10 aug, 2021 @ 18:26 
best mod ever
minhduc-dev 10 aug, 2021 @ 7:02 
I want them to shoot 2 or 3 rounds at a time
minhduc-dev 10 aug, 2021 @ 6:59 
Do you know how to make the AI rifle gun soldier shoot more instead of firing bullets one by one?
Listening to the battle sound keeps popping ... pop ... pop ... so boring.

It's annoying to see them using SMG's in single fire mode. :steamsad:
D. Sauter 2 jun, 2021 @ 17:45 
*ALL* LAMBS modules work separately from VCOM, and DO NOT INTERFERE WITH IT. this is from the mod author himself when i asked him in a discord a few weeks ago.
Teamson 28 maj, 2021 @ 15:01 
Is this mod compatible with vcom ? +1
Mr Generik 13 maj, 2021 @ 12:26 
If I have TPW, and turn off ALL AI IMPROVEMENTS (keeping only things like furniture, civ, and vehicle spawns), then I would assume that there is no negative interaction with this mod. Can you think of anything else that would conflict? I'll be testing it, but I'd love the dev's opinion.
Jaeger 12 maj, 2021 @ 18:08 
Is this mod compatible with vcom ?
Brumes Wolf 12 maj, 2021 @ 14:56 
@neretropazanchic I think you are commenting on the wrong mod, you're probably looking for LAMBS DANGER.FSM
neretropazanchic 12 maj, 2021 @ 13:38 
Hi author!!! Make mortars in the new DLC Shoot))) THEY DO NOT SHOOT IN THIS NEW DLC
Predator14 29 apr, 2021 @ 12:38 
3den enchenced le fait déjà...