Team Fortress 2

Team Fortress 2

Tennis [VSH]
A apresentar 1-10 de 20 entradas
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Atualização: 9 mai. 2024 às 10:19

did the bellow TODO changes also, gifts should finally work, the funny has improved

Atualização: 8 mai. 2024 às 12:18

added pending suggestion
updated credits in map
fixed missing soundscape
TODO: recompile cubemaps, fix gifts scripts (I blame juice for changing shit without considering bugs in other peoples code)

Atualização: 1 abr. 2024 às 10:09

Atualização: 14 jan. 2024 às 9:25

-Optimizations (Prop fades, hint brushes, func_details)
-Fixed Glass Doors
-Tweaked areaportals
-Move occluders to cover more area
-Fixed catapult by redsun to hit target
-Added the mallard cube to account for the rubber duck's phasing of existence
-additional tweaked robot script

Atualização: 11 jan. 2024 às 9:31

added some cosmetic things
reworked heavy robot script segment for more functionality

Atualização: 9 jan. 2024 às 9:06

- Fixed mandrillmaze soundscape not working. Thank you Maroon.
- Added new soundscape and trigger_soundscape to the main portion of the map. I went for Goldrush.Outdoors as a fairly neutral soundscape, though I'm open to trying other ones out.
- Updated amongusvent.wav to be 16-bit so it works with the game, and increased the volume.

Atualização: 4 jan. 2024 às 13:11

added cosmetic updates

Atualização: 3 jan. 2024 às 17:04

- Added an aurora_mansion-like puzzle to get to the skybox
- Surrounded skybox with clip and added nobuild+trigger_hurt to encourage people not to dawdle (exit leads you to mandrillmaze)
- Added Stanley Parable Adventure Line music to the blu door at the end of the stanley parable adventure line.

Atualização: 3 jan. 2024 às 10:19

- fixed a minor issue related to some small holes in some walls of the dustbowl buildings that allowed you to see a little of the invisible bottom part of the displacement
- revert the giant trigger hurt on minecraft chunck back to how it was
- added the stanley parable adventure line™ on both team's sides
- added the ferm (this ferm will be very important later in the story) on both team's tennis courts also under the ferm there grass so... trigger hurt on the grass joke of we go
readded the portal 1 elevators without the elevator doors for one side of the team (i thing the reason why doesn't appear visible on the previous versions of the map it probably because it got some weird value that was on hammer by me copypast some set pieces of portal 1 not the whole thing just me grabbing some key elements and that it)
- added some props/hazardstrip001a on the portal 1 elevator for one side of the team
- reposition some textures on some displacement
- retexture one tiny displacement
- fixed a bit of a displacement on the main map
- remove one clipping wood texture brush on red spawn area
- reduce a wall on blu spawn area
- reposition some stuff
- reduce a wall on spantom room
- remove a duplicate door brush
- added a light.rad (its called portal_1_lights.rad on the files) for the portal 1 lights to actually emits light
- extended down the corner of the cliff of both team's sides

Atualização: 3 jan. 2024 às 9:28