Garry's Mod

Garry's Mod

CTV | Cool thirdperson/firstperson view
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Uppdatering: 2 maj, 2024 @ 10:32

Uppdatering: 30 apr, 2024 @ 6:03

oops

Uppdatering: 30 apr, 2024 @ 5:53

Uppdatering: 29 nov, 2023 @ 8:43

Uppdatering: 26 nov, 2023 @ 4:47

Uppdatering: 29 okt, 2023 @ 3:42

Uppdatering: 22 okt, 2023 @ 22:13

are u serious right now bro

Uppdatering: 10 jul, 2023 @ 8:41

Uppdatering: 9 jul, 2023 @ 8:57

- Change the way fov gets handled, requiring to reset the original values.
- Adjusted pitch limit for hybrid firstperson
- Fixed pitch limit working when you're not in firstperson
- Get rid of the calcview priority system dependency, due to it not being much of help. Now all the existing calcview hooks get handled manually.
- Get rid of manual zoom handling because it's not needed anymore.
- Correct head prediction
- Force znear to 0.5 to reduce clipping
- Fix viewmodel being manipulated when hybrid firstperson is not enabled
- Reduce crosshair circle segment count

Uppdatering: 8 jul, 2023 @ 9:16

- cl_nte_thirdperson_offset - accepts vector values
- cl_nte_switch_mode - iterates through modes
- fixed traces ignoring props and such