Garry's Mod

Garry's Mod

CTV | Cool thirdperson/firstperson view
Viser 1–10 av 16 bidrag
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Oppdatering: 2. mai 2024 @ 10.32

Oppdatering: 30. apr. 2024 @ 6.03

oops

Oppdatering: 30. apr. 2024 @ 5.53

Oppdatering: 29. nov. 2023 @ 8.43

Oppdatering: 26. nov. 2023 @ 4.47

Oppdatering: 29. okt. 2023 @ 3.42

Oppdatering: 22. okt. 2023 @ 22.13

are u serious right now bro

Oppdatering: 10. juli 2023 @ 8.41

Oppdatering: 9. juli 2023 @ 8.57

- Change the way fov gets handled, requiring to reset the original values.
- Adjusted pitch limit for hybrid firstperson
- Fixed pitch limit working when you're not in firstperson
- Get rid of the calcview priority system dependency, due to it not being much of help. Now all the existing calcview hooks get handled manually.
- Get rid of manual zoom handling because it's not needed anymore.
- Correct head prediction
- Force znear to 0.5 to reduce clipping
- Fix viewmodel being manipulated when hybrid firstperson is not enabled
- Reduce crosshair circle segment count

Oppdatering: 8. juli 2023 @ 9.16

- cl_nte_thirdperson_offset - accepts vector values
- cl_nte_switch_mode - iterates through modes
- fixed traces ignoring props and such