Garry's Mod

Garry's Mod

CTV | Cool thirdperson/firstperson view
Ergebnisse 1–10 von 16
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Update: 2. Mai 2024 um 10:32

Update: 30. Apr. 2024 um 6:03

oops

Update: 30. Apr. 2024 um 5:53

Update: 29. Nov. 2023 um 8:43

Update: 26. Nov. 2023 um 4:47

Update: 29. Okt. 2023 um 3:42

Update: 22. Okt. 2023 um 22:13

are u serious right now bro

Update: 10. Juli 2023 um 8:41

Update: 9. Juli 2023 um 8:57

- Change the way fov gets handled, requiring to reset the original values.
- Adjusted pitch limit for hybrid firstperson
- Fixed pitch limit working when you're not in firstperson
- Get rid of the calcview priority system dependency, due to it not being much of help. Now all the existing calcview hooks get handled manually.
- Get rid of manual zoom handling because it's not needed anymore.
- Correct head prediction
- Force znear to 0.5 to reduce clipping
- Fix viewmodel being manipulated when hybrid firstperson is not enabled
- Reduce crosshair circle segment count

Update: 8. Juli 2023 um 9:16

- cl_nte_thirdperson_offset - accepts vector values
- cl_nte_switch_mode - iterates through modes
- fixed traces ignoring props and such