Garry's Mod

Garry's Mod

CTV | Cool thirdperson/firstperson view
Zobrazeno 1–10 z 16 položek
< 1  2 >
Aktualizace: 2. kvě. 2024 v 10.32

Aktualizace: 30. dub. 2024 v 6.03

oops

Aktualizace: 30. dub. 2024 v 5.53

Aktualizace: 29. lis. 2023 v 8.43

Aktualizace: 26. lis. 2023 v 4.47

Aktualizace: 29. říj. 2023 v 3.42

Aktualizace: 22. říj. 2023 v 22.13

are u serious right now bro

Aktualizace: 10. čvc. 2023 v 8.41

Aktualizace: 9. čvc. 2023 v 8.57

- Change the way fov gets handled, requiring to reset the original values.
- Adjusted pitch limit for hybrid firstperson
- Fixed pitch limit working when you're not in firstperson
- Get rid of the calcview priority system dependency, due to it not being much of help. Now all the existing calcview hooks get handled manually.
- Get rid of manual zoom handling because it's not needed anymore.
- Correct head prediction
- Force znear to 0.5 to reduce clipping
- Fix viewmodel being manipulated when hybrid firstperson is not enabled
- Reduce crosshair circle segment count

Aktualizace: 8. čvc. 2023 v 9.16

- cl_nte_thirdperson_offset - accepts vector values
- cl_nte_switch_mode - iterates through modes
- fixed traces ignoring props and such