Garry's Mod

Garry's Mod

CTV | Cool thirdperson/firstperson view
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Update: 2 May, 2024 @ 10:32am

Update: 30 Apr, 2024 @ 6:03am

oops

Update: 30 Apr, 2024 @ 5:53am

Update: 29 Nov, 2023 @ 8:43am

Update: 26 Nov, 2023 @ 4:47am

Update: 29 Oct, 2023 @ 3:42am

Update: 22 Oct, 2023 @ 10:13pm

are u serious right now bro

Update: 10 Jul, 2023 @ 8:41am

Update: 9 Jul, 2023 @ 8:57am

- Change the way fov gets handled, requiring to reset the original values.
- Adjusted pitch limit for hybrid firstperson
- Fixed pitch limit working when you're not in firstperson
- Get rid of the calcview priority system dependency, due to it not being much of help. Now all the existing calcview hooks get handled manually.
- Get rid of manual zoom handling because it's not needed anymore.
- Correct head prediction
- Force znear to 0.5 to reduce clipping
- Fix viewmodel being manipulated when hybrid firstperson is not enabled
- Reduce crosshair circle segment count

Update: 8 Jul, 2023 @ 9:16am

- cl_nte_thirdperson_offset - accepts vector values
- cl_nte_switch_mode - iterates through modes
- fixed traces ignoring props and such