Cities: Skylines

Cities: Skylines

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B777 White [Prop]
   
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2.174 MB
10 Jul, 2017 @ 9:31pm
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B777 White [Prop]

In 1 collection by vasimr22
Niche Aircraft
382 items
Description
A model of Boeing 777-300ER aircraft. The texture on the aircraft is white.
While it may look like the engine is clipping the ground (what I thought when I first imported it), it does have a wopping 23cm clearance.

As for performance, the texture is 1024x1024 (for both regular and LOD), and is Diffuse, Specular, Normal.
The main model has 1900 Tris, and the LOD has 226 Tris.

As of right now, I don't plan on making any Liverys for this aircraft, but I will upload the model / PSD files so that others can.

All of the original model / PSD files links are in the description of my collection here: http://steamoss.com/sharedfiles/filedetails/?id=918834013
16 Comments
ネムリノ森の姫君 21 Jan, 2024 @ 1:23am 
hello. I'm a Japanese person living in Japan. I'm not good at English, so I'm using a translation. Therefore, please understand that there may be some typos. I think this model is great! I would like to give this model a new airline livery. We would appreciate receiving the PSD and model files.
Therefore, I will send you a friend request.
Thank you for your consideration.
I also have a question: Is it possible to use screenshots of equipment made with this model on video distribution services such as YouTube and NicoNico Douga, and on SNS?
We would appreciate your reply regarding this as well.

*The same message is sent to B777, A350, and A330.
Therefore, there may be some people who think, ``Why don't you relearn manners?'' or ``This is extremely rude,'' and I apologize for that.
happy4pizza 3 Aug, 2017 @ 9:13pm 
K thanks for all your help :)
vasimr22  [author] 3 Aug, 2017 @ 7:32pm 
That's because your logo goes beyond the reflected part of the texture (notice how the L is backwards). You will have to scale it down in the horizontal direction. If you enable edged face view in 3ds Max, you will see where the seams are (they are along the respective edges).
happy4pizza 3 Aug, 2017 @ 7:28pm 
Ok thanks it's hard to explain so here are the pictures. The right side (non glitch side): http:// prntscr.com /g452tz The left side (glitch side) http:// prntscr.com /g45353
vasimr22  [author] 3 Aug, 2017 @ 7:24pm 
@happy4pizza I don't think steam chat allows you to send images / links either. If you post a link, but break up the URL (so it's like www. blahblah. com/whatever - with spaces), then you can trick steam into thinking it's regular text. From your description, I have no idea what you are talking about...
happy4pizza 3 Aug, 2017 @ 7:10pm 
Do you have a fix for this? When I open the texture in 3ds max the right texture is fine but the left texture is all weird and is cut off. Please help :D I can send you the the glitch texture pictures if you add me as a friend steam won't allow me to put links in the comments.
happy4pizza 31 Jul, 2017 @ 10:38pm 
ok thanks :)
vasimr22  [author] 31 Jul, 2017 @ 9:55pm 
@happy4pizza Yes, that's the reason for that correction layer. If it still looks too over saturated, try going for a light gray (you wont see the difference in CS).
happy4pizza 31 Jul, 2017 @ 9:53pm 
i'm trying to retexture the airplane but the white is oversaturated in cs. I disabled the hue and saturation in Photoshop becuase in Photoshop it didn't look white should I have kept the hue and saturation enabled to make it look white in cs?
vasimr22  [author] 19 Jul, 2017 @ 8:31pm 
They're pretty simple to make. You will need a copy of photoshop (gimp might work, but I am not sure) - I think you can download a trial for 30 days, if not, it's a pretty cheap monthly cost from Adobe (so you can subscribe to photoshop for a month and then cancel). All you need to do is to modify the texture, and my PSD files follow the same workflow as bsquiklehausen's, so you can follow his video tutorial here: https://www.youtube.com/watch?v=apCx5O3ApZY
Air France has a simple Livery, so you shouldn't need a 3D editor to check alignmnet. The top layer in the document is the UV map, so you can see where the actual edges of the texture are, and I marked the area on the texture which is reflected (the rest is all mirrored).