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Yeah i mingle around with that idea before. I've tried the lighting props that is available in the assets editor, but they are just, simply a spot light. In my latest submission, i played around with the illumination map and try to be smart with the model's UV. Do check it out! To see if it is what you meant ;) HDB 640834
My latest entry is an attempt at doing it 1:1. So the building is bigger, bigger than the grow-able footprints. Do check it out!
I decided to scale it to ~2x so that it's roughly 2 units wide or 16m, that way each apartment is like 7-8m deep. Seems to be roughly how deep they are on google maps anyway :P
Here's what it ends up looking like , and then I just hid the smaller one using MoveIt and putting it under the big one :p
Wow thats an interesting mod!
Fun fact: The numbers 640188 [www.google.com.sg] in the name are actually the postal code of the block! You can go into google street view and take a look!
Do drop a link to the screenshot of the re scaled building! I wanna see!
Ah i see you point. It does make sense!
When i did my first building, i was Initially doing it as a grow-able. Then as time pass, i added RICO settings while still having grow-able footprints in mind.
So with Building Themes and Realistic Population and Consumption Mod , players can create a automated organic grow-able with better population and consumption.
Hello! Yeah, they are not 1:1 scale. Yes, it is unimaginable for someone to live in a 2m deep apartment hahah.
It is a design decision to make it that way, so as it fits a 1 x 4 footprint. And it also somewhat bares the similarity of houses here in Singapore. As our land is very limited, so is our house size. They somehow gets smaller and smaller with every new batch of flats built. 😅