Pajama Sam: Games to Play on Any Day

Pajama Sam: Games to Play on Any Day

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Teen Agent - Custom Steam Installation & Walkthrough Guide (On-Going)
By VolnuttHeroP64
In this Guide, I will show you how to install & play Teen Agent (English Version) in the same folder as Pajama Sam: Games to Play on Any Day on Steam.
   
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1. Custom Installation
Here's how to install.

1. Go into the following Directory:
C:\Program Files (x86)\Steam\SteamApps\common\Pajama Sam: Games to Play on Any Day

2. Create a new folder called "Teen Agent"
3. Locate & Download Teen Agent on the Internet since its Freeware.

4. Extract the Teen Agent Files to your Teen Agent Folder on your Hard Drive.

5. Start Pajama Sam: Games to Play on Any Day, press F5 & select Return to Launcher.

6. Select "ADD GAME"

7. Find the folder where the Teen Agent is Installed on your Hard Drive, select CHOOSE & then select OK. After that, the game should be added to the ScummVM Library.

8. Highlight Teen Agent, then Double-Click on it to start or select START.

9. Launch Teen Agent.

10. Enjoy!
2. Story - Secret Agent Teen
The Piles of Gold are dissapearing all across the United States in front of Security Guards everywhere. Handing the case is a Secret Agency called the RGB which is so secret that its staff has no idea what RGB stands for. So they call in a Mystic to pick a random name off the Yellow Pages. That Person will be trainned as a Secret Agent, sent to recover the Gold & find out who the Mastermind behind it all. However, the RGB staff has their doubts that it'll work since its a bad idea. But they attempt to do so, selecting the name; Mark Hopper, and therefore the game begins.
1-1. Training Camp
The game starts outside the camp. Open the inventory by moving the pointer to the top-left corner of the screen. Right-click the pass and give it to the guard in the hut, who says to report to the captain. Walk right along the path to enter the camp and use the trash can to find a rope. Open the right door to enter the room with the captain, who says that three tasks must be completed. In the first task, he puts Mark in the jail cell and tells him to find a way out.
1-2. Jailbreak
Get the spring from the bed. Get the bulb to make the live cable fall onto the floor. Use the crates on the door four times and the captain will put some food through the hole. Use the live cable on the floor and Mark will put it in the bowl of food. Use the crates and as the captain picks up the bowl from outside, Mark uses the switch to electrocute him. Use the body to get the jail key, and
then use the jail key on the door to complete the first task.
1-3. Questioning
In the second task, the captain will tie himself to a chair in his office and explains that Mark must try to get him to say a password. Open the door to exit the office and walk west along the path to arrive in an area with a brick wall. Get the plant at the right side of the brick wall. Use the spring on the solid ground in front of the wall. Use the spring to bounce over to the other side of the wall, where Mark finds a shovel. Walk east and open the door to enter the captain's office. Use the plant on the captain, and he will drop a knife. Get the swiss army knife and exit the captain's office.

Walk east to arrive in an area with a green tent. Use the knife to cut a hole in the fence, then use the shovel with the mysterious object in the sand to get a kaleidoscope. Walk south twice to return to the guard's hut at the entrance to the camp. Give the kaleidoscope to the guard, and he will give the soldier news magazine to Mark. While the guard is looking through the kaleidoscope, get
the grenade from his belt. Walk east along the path and open the door to return to the captain's office. Show the soldier news magazine to the captain, and Mark will enter the canteen. Talk to the barman to complete the second task.
1-4. The Capture
In the third task, the captain has hidden somewhere in the camp, and Mark has been challenged to find him. Get the crumbs from the right table and exit the canteen. Open the right door to return to the captain's office. Combine the grenade and the rope in the inventory, then use the rope tied to grenade with the drawer of the desk. Get the medicine from the drawer and exit the captain's
office. Walk west, and follow the path around to arrive in an area with a mud pool and a bird. Combine the crumbs and the medicine in the inventory, then use the drugged food with the pole to make the bird fall down to the grass.

Get the bird. Climb the pole to fall into the mud, and then use the mug with the mud pool to fill it with mud. Walk south and east, and open the door to the canteen. Use the bird with the radio to distract the barman. While he is busy trying to get the bird, use the mug full of mud with the mug on the bar. Talk to the barman, and he will walk over to drink the mug filled with mud. After he
falls over, open the door at the left side of the bar to arrive in a room with some barrels. The hole in the top-right barrel will be blinking. Use the blinking hole to find the captain and complete the third task.
2. Village
Use the boat to get a broken oar. Walk west to the forest, and open the door to
enter the house. Get the chainsaw on the floor and the rotten cheese from the
shelf. Exit the house and walk south to return to the lake shore. Walk south to
the village and open the door of the blue car. Use the lever to open the trunk
of the car, then use the car to get a toolbox. Use the toolbox in the inventory
to get a car jack, then look at the toolbox in the inventory to find a spanner.
Use the spanner with the basket and Mark will lower it.

After the boy leaves, open the door to enter the house. Open the drawers to get
a handkerchief. Get the fan on the desk and the shotgun on the wall. Open the
door to exit the house and walk north up the path to the field. Use the hen and
get the feather. Get the needle form the bottom-right haystack. Get the rake
and the sickle. Use the shotgun on the crow and they will fly away. Get the
mask and the fins from the scarecrow. Use the handkerchief with the mouse hole
in the top-right haystack, and then use the somewhat rotted cheese on the mouse
to catch the mouse. Get the mouse and exit the field.

Walk west to the lake. Combine the fins and the mask in the inventory, and then
use the diving equipment to dive into the lake. After Mark dives underwater,
quickly select the anchor at the bottom-left corner of the lake to get it. Walk
east to the mansion and talk to the guard twice to get a chocolate candy. Get
the wrapper on the floor in front of the guard, and walk east along the path at
the side of the mansion. Walk back to the west and talk to the guard as he is
drinking out of the bottle to make him drop it. Get the bottle of whisky and
walk back to the east to return to the side of the mansion.

Get the rock on the grass, and continue east. Get the wild plant to find a wild
potatoe. Combine the chainsaw with the whisky in the inventory, then use the
drunken chainsaw on the branch of the tree. Get the branch and continue east to
return to the front of the mansion. Walk west to the shore, and use the sickle
on the well to sharpen it. Use the branch with the broken paddle, then use the
paddle with the boat to row over to the island. Get both flowers and use the
boat to return to the lake shore. Walk south to the village.

Walk east along the path, and continue south down the path to arrive in an area
with a cave which has a big bush outside the entrance. Use the car jack with
the rock, then get the bone under the rock. Use the sharpened sickle with the
bush to and continue west to enter the cave. Use the mouse with the hole in the
wall. Use the rock on the hole, then use the super glue on the hole. The mouse
will come out of an exit at the right side of the cave, pushing a golden nugget
out of the way as he moves. Get the nugget and walk east to exit the cave.

Walk east along the path and give the dino bone to the dog outside the house.
Use the valve on the right to open the hatch leading to the cellar. Close the
valve to shake the wall of the cellar, which reveals a light switch. Open the
valve and climb down the hole to the cellar. Use the switch at the right side
of the ladder to turn on the lights, and then get the shovel at the left side
of the cellar. Climb back up the ladder to exit the cellar. Open the door to
enter the house. Give the flower to the old lady and get the feather duster
from the small table. Walk south to exit the house.

Walk west three times to return to the forest. Open the door to the house and
use the feather duster with the fireplace to get the dirty feather duster. Use
the chocolate candy with the heart-shaped hole and then exit the house. Walk
south twice to return to the village. Walk east to the house with the dog
outside. Use the fan on the laundry to dry it. Open the door to the house and
talk to the lady. Combine the heart-shaped candy with the wrapper in the
inventory, and give the wrapped candy to the girl to get a ribbon. Exit the
house and get the rope. Walk west three times to return to the forest.

Talk to the squirrel four times and he will throw a nut down onto the grass.
Combine the rake with the ribbon in the inventory, then use the rake with the
grass to find the nut. Get the nut and walk south to the lake shore. Walk south
to the village. Walk east and open the door of the house. Use the nut with the
bowl of imitation fruits on the table to get the plastic apple. Exit the house
and walk west twice to return to the lake shore. Walk east twice to return to
the area at the side of the mansion where the hedgehog appears. Give the
plastic apple to the hedgehog to get a cone.

Walk east along the path to enter the area with the tree. Open the inventory
and use the dirty feather duster with the wild potatoe. Use the painted potatoe
with the hollow in the tree to make the owl fly away. Climb the tree make the
first attempt to enter the mansion. Combine the anchor with the rope in the
inventory, and use the grappling hook with the wall to make the second attempt
to enter the mansion. Walk west along the path and use the shovel to make the
third attempt to enter the mansion. Walk west and give the nugget to the guard
to make the fourth attempt to enter the mansion.

Walk west up the path to the meadow and open the inventory. Combine the cone
with the needle, then use the cone & needle with the feather to make a dart.
Use the dart with the bees nest. After the bees chase after the bear, use the
valve to make the fifth attempt to enter the mansion. After John Noty appears,
talk to him and get the banknote that he drops. Walk west to the lake shore,
south to the village and east to the house with the dog outside. Open the door
of the house and open the inventory. Look at the banknote to see that it is for
Anne. Give the banknote to the girl to arrive at the entrance to the mansion.
3. Mansion
Open the door to enter the corridor in the mansion. Open the door on the left
to enter the kitchen. Get the chilli and the pastry roller on the counter. Walk
east to the corridor and go upstairs to arrive in a room with shelves of books.
Look at the book on the shelf that is three across from the left and four down
from the top. The title of the book will have a colour in it. Open the drawer
of the desk in the middle of the room, and look inside the drawer until you
find that the colour in the drawer is the same as the colour in the title of
the book. Use the book on the shelf to open a secret compartment.

Get the video tape from the compartment. Open the drawers and look in them
until you find the dictaphone and the polaroid. Use the trash can to get a
sheet of paper. Walk downstairs and open the first door on the right to arrive
in a room with a TV. Get the cognac and the pincers from the bucket. Get the
newspaper near the TV and a remote control will drop out. Get the remote
control. Use the couch to find a cork. Exit the room and walk east to the other
side of the corridor. Open the right door to arrive in the bathroom.

Open the inventory and combine the cork with the sheet of paper. Use the
wrapped cork with the sink, and then use the tap to fill the sink with hot
water. Use the chilli on the sink to remove the label from the bottle. Open the
door to exit the bathroom. Walk west and go upstairs. Get another sheet of
paper from the trash can, then walk back downstairs. Open the left door to
enter the kitchen. Open the inventory and combine the cognac with the label to
make the fake chilli. Use the fake chilli on the counter in the kitchen.

After the cook leaves, use the pastry roller on the radio. Use the radio to get
the batteries. Use the sheet of paper with the hot plate to get the burning
paper. Open the fridge twice and use the burning paper on the meat. Get the
meat and use it in the stew to get the plastic bag. Walk east and open the
first door on the right to return to the TV room. Use the video tape with the
video player. Use the TV to turn it on. Use the remote control with the video
player to start the tape of John Noty singing.

Open the inventory and combine the batteries with the dictaphone. Use the
dictaphone with the TV to record the singing. Use the polaroid to take a
picture of the TV. Exit the TV room. Walk east and open the door to enter the
bathroom. Use the ice tongs to get the sock from the red trash can at the left
side of the bathroom. Open the door to exit the bathroom, and then open the
first door on the left to arrive in a room with a robot.

Talk to the robot and he will say that he is a safe, who can only be opened if
he is given the view, scent and voice of the owner. Show the polaroid, socks
and dictaphone to Mike the robot. Get the book and the jar from the safe. After
Mark reads the book, someone will try to enter the room. Hide at the bottom-
left corner of the room and John Noty will enter. After he leaves, get the door
handle below the picture and exit the room.

Use the handle with the hole in the door at the right side of the corridor. Use
the door to enter a room with a big fan. Use the pills to stop the fan. After
Mark steps through to the other side, use the switch to stop the fan and open
the right door to enter the room with John Noty. After he runs away, Mark will
return to the corridor. Walk west and open the first door on the left to return
to the TV room. Use the open wardrobe to enter a secret room filled with gold.
Use the chilli on John Noty to complete the game.
4-1. Game Items 1-3
ANCHOR
After using the diving equipment, the anchor is found at the bottom-left
corner under the lake. It is combined with the rope in the inventory to make
the grappling hook.


BANKNOTE
Found on the floor in front of the mansion after all five attempts have been
made to get into the mansion. It is given to the girl in the house at the
village with the dog outside.


BATTERIES
Found by using the pastry roller on the radio in the kitchen in the mansion.
They are combined with the dictaphone in the inventory.


BIRD
Found at the camp after the drugged food has been used on the post near the
mud pool. It is used with the radio in the canteen at the camp.


BRANCH
Found by using the drunken chainsaw on the branch of the tree around the left
side of the mansion. It is combined with the broken paddle in the inventory
to make the paddle.


BROKEN PADDLE
Found in the boat in the lake at the lake shore. It is combined with the
paddle in the inventory to make the paddle.


BULB
Found in the jail at the camp. It is picked up to make the live cable fall
down onto the floor.


BURNING PAPER
Found by using the sheet of paper with hot plate in the kitchen in the
mansion. It is used with the meat in the fridge in the kitchen.


CAR JACK
Found by using the toolbox in the inventory. It is used with the rock outside
the cave so that the dino bone can be found.


CHAINSAW
Found on the floor in the house near the forest. It is combined with the
whisky to make the drunken chainsaw.


CHILLI
Found on the counter in the kitchen in the mansion. After the wrapped cork
has been put in the sink in the bathroom in the mansion, the tap is used to
fill it with hot water and the chilli is then used on the sink. It is used
with John Noty in the room with the gold.


CHOCOLATE CANDY
Found by talking to the guard twice outside the mansion. It is used with the
heart shaped hole in the house in the forest.


COGNAC
Found in the bucket in the room with the TV in the mansion. It is combined
with the label in the inventory to make the fake chilli.


COMB
Found in the blue car in the village. It is not used.


CONE
Found by using the plastic apple with the hedgehog at the right side of the
mansion. It is combined with the needle in the inventory to make the cone &
needle.


CONE & NEEDLE
Made by combining the cone and the needle in the inventory. It is combined
with the feather in the inventory to make the dart.


CORK
Found under the couch in the room with the TV in the mansion. It is combined
with the sheet of paper to make the wrapped cork.


CRUMBS
Found on the right table in the canteen at the camp. They are combined with
the medicine in the inventory to make the drugged food.


DART
Made by combining the cone & needle with the feather in the inventory. It is
used with the bees nest at the meadow near the mansion.


DELICATE PLANT
Found at the right side of the brick wall at the camp. It is used with the
captain in the second test.


DICTAPHONE
Found in the bottom-right drawer in the room at the top of the steps in the
mansion. After the video has been put in the video player in the room with
the TV at the mansion, and the remote controller has been used on the video
player, the dictaphone is used with the TV. It is then used with the robot in
the mansion.


DINO BONE
Found under the rock outside the cave, which is lifted by using the car jack
on it. It is given to the dog outside the house in the village.


DIRTY FEATHER DUSTER
Found by using the feather duster with the fireplace at the house in the
forest. It is combined with the wild potatoe in the inventory to make the
painted potatoe.


DRUGGED FOOD
Made by combining the crumbs and the medicine in the inventory. It is used
with the post near the mud pool at the camp.


DRUNKEN CHAINSAW
Made by combining the chainsaw with the whisky in the inventory. It is used
with the branch of the tree around the left side of the mansion.


FAKE CHILLI
Made by combining the cognac with the label in the inventory. It is used with
the counter in the kitchen in the mansion.


FAN
Found on the desk in the house in the village. It is used with the laundry
outside the house at the village with the dog outside.


FEATHER
Found by kicking the hen in the field near the village. It is combined with
the cone & needle in the inventory to make the dart.


FEATHER DUSTER
Found on the table in the house at the village with the dog outside. It can
only be taken after the old lady has been given a flower.


FINS
Found on the scarecrow in the field after the shotgun has been used on the
crows. They are combined with the mask in the inventory to make the diving
equipment.


FLOWER
Found on the island in the lake. It is given to the old lady in the house at
the village with the dog outside.


FLOWER
Found on the island in the lake. It is given to the girl in the house at the
village with the dog outside.


GRAPPLING HOOK
Made by combining the anchor and the rope in the inventory. It is used with
the wall of the mansion.


GRENADE
Found on the solider at the entrance to the camp after he has been given the
kaleidoscope. It is combined with the rope in the inventory to make the rope
tied to grenade.


HANDLE
Found below the picture in the room with the robot at the mansion. It is used
with the hole on the door at the right side of the corridor in the mansion.


HANDKERCHIEF
Found in the drawer in the house in the village. It is used with the mouse
hole in the haystack near the scarecrow in the field.


HEART-SHAPED CANDY
Found by using the chocolate candy with the heart shaped hole in the house in
the forest. It is combined with the wrapper in the inventory to make the
wrapped chocolate.

ICE TONGS
Found in the bucket in the room with the TV in the mansion. Used to get the
sock from the trash can at the left side of the bathroom in the mansion.


JAIL KEY
Found by searching the captain after he has been shocked at the jail in the
first test at the camp. It is used with the door of the jail.


KALEIDOSCOPE
Found by using the shovel on the mysterious object behind the fence at the
camp. It is given to the guard at the entrance to the camp.


LABEL
Found by using the chilli with the hot water in the plugged sink in the
bathroom in the mansion. It is combined with the cognac in the inventory to
make the fake chilli.
4-2. Game Items 2-3
MASK
Found on the scarecrow in the field after the shotgun has been used on the
crows. It is combined with the fins in the inventory to make the diving
equipment.


MEAT
Found by using the burning paper with the fridge in the kitchen in the
mansion. It is used with the stew in the kitchen.


MEDICINE
Found in the captain's office at the camp after the rope tied to grenade has
been used on the drawer. It is combined with the crumbs in the inventory to
make the drugged food.


MOUSE
After using the handkerchief on the mouse hole in the haystack in the field,
the mouse is found by giving it the cheese and then getting the handkerchief.
It is used on the hole in the cave.


MUG
Found in the canteen after showing the soldier news magazine to the captain
at the camp. After climbing the post, it is used with the mud pool.


MUG FULL OF MUD
Found by using the mug with the mud pool at the camp after trying to climb
the post. It is used with the mug at the canteen.


NEEDLE
Found by looking at the bottom-right haystack in the field near the village.
It is combined with the cone in the inventory to make the cone & needle.


NUGGET
After the rock, mouse and super glue has been used on the hole in the cave,
the nugget is found on the floor in the cave. It is given to the guard
outside the front of the mansion.


NUT
After the squirrel has thrown the nut down from the tree in the forest, the
nut is found by using the rake on the grass. It is used with the imitation
fruits in the house at the village with the dog outside.


PADDLE
Made by combining the branch and the broken paddle in the inventory. It is
used with the boat at the lake shore.


PAINTED POTATOE
Made by combining the dirty feather duster and the wild potatoe in the
inventory. It is used with the hollow in the tree at the right side of the
mansion to make the owl fly away.


PASS
Available at the start of the game. It is given to the guard at the hut.


PASTRY ROLLER
Found on the counter in the kitchen in the mansion. It is used with the radio
in the kitchen.


PHOTO
Found by using the polaroid on the TV in the mansion while John Noty is
singing. It is given to the robot in the mansion.


PILLS
Found in the safe after showing the dictaphone, polaroid and socks to the
robot in the mansion. They are used in the room with the fan in the mansion.


PLASTIC BAG
Found by using the meat with the stew in the kitchen. The ice tongs and the
plastic bag are used to get the socks from the red trash can in the mansion.


PLASTIC FRUIT
Found by using the nut with the imitation fruit in the house at the village
with the dog outside. It is used with the hedgehog at the right side of the
mansion to get the cone.


POLAROID
Found in the left drawer in the room at the top of the steps in the mansion.
After the video has been put in the video player in the room with the TV at
the mansion, and the remote controller has been used on the video player, the
polaroid is used with the TV.

RAKE
Found in the field near the village. It is combined with the ribbon in the
inventory. After the squirrel has thrown the nut down from the tree at the
forest, the rake is then used on the grass to find the nut.


REMOTE CONTROLLER
Found by looking at the newspaper in the room with the TV in the mansion.
After the video has been put in the video player, the remote controller is
used on the video player.


RIBBON
Found by giving the wrapped candy to the girl in the house at the village
with the dog outside.


ROCK
Found on the path at the right side of the mansion. After the mouse has put
in the hole in the cave, the rock is put in the hole.


ROPE
Found in the trash can outside of the canteen at the camp. It is combined
with the grenade in the inventory to make the rope tied to grenade.


ROPE
Found outside the house at the village with the dog outside. The old lady
must remove the laundry from the rope first before it can be taken. It is
combined with the anchor in the inventory to make the grappling hook.


ROPE TIED TO GRENADE
Made by combining the grenade and the rope in the inventory. It is used with
the drawer of the desk in the captain's office at the camp.
4-3. Game Items 3-3
SHARPENED SICKLE
Made by using the sickle with the well at the lake shore. It is used on the
bush in front of the cave entrance.


SHEET OF PAPER
Found in the trash can at the right side of the desk in the room at the top
of the steps in the mansion. It is combined with the cork to make the wrapped
cork.


SHEET OF PAPER
Found in the trash can at the right side of the desk in the room at the top
of the steps in the mansion after the first sheet of paper has been used. It
is used with the hot plate in the kitchen in the mansion.


SHOTGUN
Found on the wall in the house in the village. It is used with the crows on
the scarecrow in the field.


SHOVEL
Found on the other side of the brick wall at the camp. It is used with the
mysterious object on the other side of the fence at the camp.


SHOVEL
Found in the cellar of the house in the village with the dog outside. It is
used at the right side of the mansion.


SICKLE
Found in the field near the village. It is used with the well at the lake
shore to make the sharpened sickle.


SOCKS
Found by using the ice tongs on the trash can at the left side of the
bathroom in the mansion. They are used with the robot in the mansion.


"SOLDIER NEWS"
Found by giving the kaleidoscope to the guard at the entrance to the camp. It
is given to the captain in the second test at the camp.


SOMEWHAT ROTTEN CHEESE
Found on the shelf in the house near the forest. It is used with the mouse
near in the field after the handkerchief has been used on the mouse hole.


SPANNER
Found by looking at the toolbox in the inventory. It is used with the basket
in the village.


SPRING
Found on the bed in the jail at the camp. It is used on the solid ground in
front of the brick wall at the camp.


SWISS ARMY KNIFE
Found by using the delicate plant on the captain in the second test at the
camp. It is used on the fence near the green tent at the camp.


SUPER GLUE
Available after arriving in the village. It is automatically used to make the
paddle, the cone & needle, the dart and the fake chilli. After the mouse and
the rock have been put in the hole in the cave, the super glue is used on the
rock to make the mouse push out the nugget.


TOOLBOX
Found in the trunk of the blue car in the village. It is looked at in the
inventory to find a car jack and a spanner.


VIDEO TAPE
Found in the secret compartment in the room at the top of the steps in the
mansion, which is revealed by opening the correct drawer and pulling the book
on the shelf that is three across from the left and four down from the top.
It is used with the video player in the room at the mansion with the TV.


WHISKY
Found by talking to the guard in front of the mansion when he drinks the
bottle of whisky. It is combined with the chainsaw in the inventory to make
the drunken chainsaw.


WILD POTATOE
Found on the wild plant around the left side of the mansion. It is combined
with the dirty feather duster in the inventory to make the painted potatoe.


WRAPPED CANDY
Made by combining the heart-shaped candy with the wrapper in the inventory.
It is given to the girl in the house at the village with the dog outside.


WRAPPED CORK
Made by combining the cork with the sheet of paper. It is used with the sink
in the mansion.


WRAPPER
Found on the floor in front of the guard at the mansion. It is combined with
the heart-shaped candy in the inventory to make the wrapped candy.
5. ADG Episode 41
https://www.youtube.com/watch?v=92HTRlPtoXQ
Developed: Metropolis Software House
Published: 1995 Union Logic/Epic MegaGames
Genre: 1-Player Inventory Adventure

NOTE: Teen Agent is Freeware since April 2001. Even though it was originaly released in Poland, it was released by different publishers around the world and in the US, Union Logic handed the Publishing. Epic MegaGames was given Special Thanks in the End Credits.

DOSBOX Config:
Cycles=10000

Sound Setup Config:
SoundBlaster Pro
220Hz
IRQ7
DMA1