Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
any reasons why this would happen?
1. Animation changed via drag-n-drop (or using the settings panel) is saved, and it will be loaded every time the wallpaper restarts.
2. Changing animation via the settings panel is the same as drag-n-drop.
3. Practically speaking, Wallpaper Engine is limited to one animation at a time (you may create a single parent animation that hosts several child animations, though). And yeah, I would recommend using the standalone version over the Wallpaper Engine version. The Wallpaper Engine version is basically just a subset of the standalone version. The standalone version has more functions and features that have been restricted by the Wallpaper Engine environment. Besides, you can use the standalone version as some floating gadget animations (you can choose "Always on top" and make them stick to a certain part of the screen), and still use Wallpaper Engine for other wallpapers.
I've only got a few problems/questions left:
1. How do I save a custom model/animation so that I don't have to use the drop down option every time I start the app? I've only seen tutorials of doing this in the previous versions.
2. Does choosing an animation folder in the settings do something? If it does, what structure would such a folder require? I tried selecting a folder which contains other MMD model folders, as well as a folder with an MMD model directly, but it wouldn't change anything.
3. The Wallpaper Engine version is limited to one animation at a time?
Lastly, should I switch to the standalone version? The WE workshop addon seems to have quite a few missing functions, and I'm not a sucker for the ability to rotate the model with my mouse.