Starbound

Starbound

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No Idle Boosters Animation
   
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3 aug, 2016 @ 3:29
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No Idle Boosters Animation

Beskrivning
Removes idle boosters animations from all vanilla ships. May not work on the ships added by the mods.
25 kommentarer
Bastion 31 okt, 2017 @ 14:59 
@Sigurd Yaaaaaaas. XD I learned it before I played, but KSP really drove home those fundies for OrbitMechs XD
Azriel 17 aug, 2017 @ 16:06 
wat he said... are they?
Qbi Wan 10 aug, 2017 @ 4:48 
Are they off even when moving your ship or only when orbiting?
Toaster Hugger 18 jun, 2017 @ 14:19 
@smsf36 If you're in a stable orbit, continuing to add even a small amount of thrust will increase your speed, and thus your altitude, eventually causing you to break planetary orbit and enter a solar orbit. Not ideal. And thats if you're actually stay pointed prograde. If you were firing retrograde, you'll quickly de-orbit and enter the atmosphere. If you're not constantly controlling the heading of your ship, then you'll be doing crazy corkscrews until something awful happens.

TL:DR Constant thrust=constant acceleration=bad for orbit
Wikki 17 apr, 2017 @ 17:19 
simpily put, this game is a accidental break of all logic (again to some of you this does not matter, but i am a man of realism)
Wikki 17 apr, 2017 @ 17:18 
in reality its more ideal to keep the forward thrust on, it requres less power to build momentum and orbit rather than attempting to resist the gravity of a planet. Also the bottom thrusters being on would only affect the stability a small bit, it would be easier to have them all on all the time as it would provide more control and would allow less energy to be needed to alter direction of the ship, in case of a asteroid or other space object that has both the energy and size to do reasonable damage to the ship...
TheDarkJediKnight 12 apr, 2017 @ 15:49 
If anything, only the bottom thusters should be on when idling for stability over orbit reasons.
Though once the ship starts the hyperdrive animation they should shut off since you'll be flying straight, no?

Good idea though.
Wikki 8 feb, 2017 @ 15:12 
read the following 3 comments only if you wish to...
Wikki 8 feb, 2017 @ 15:12 
also keep in mind that what i have said is trying to find the likly truth in the game keep in mind however it is exactly that a game, i posted the following simply because i fail to see why this can make people (like hak) so angry, so i decided to post the likely reason he posted what he did, and then giving reasons (although not correctly expressed by hak) that he is somewhat correct,however the gravity hak, would keep it in orbit around the planet, not only that but the ship has a A.I... nothing like "BARREIING THROUGH SPACE UNCONTROIABIY"(nice spelling btw) would ever happen...
Wikki 8 feb, 2017 @ 15:08 
-_- i would like to point out that this mod makes the game even more unrealistic, as if a ship were not constanly moving around the planet the gravity from said planet would be able to get a hold of it, pulling the ship to the surface and end up killing you, i would also like to point out that saying it could run out of fuel is also not well thought out in terms of being an argument, as the ship powers a teleporter which likely needs tons of energy now if you think about it the ship needs a place to store said energy, in the real world we have electeric cars (not entirely but were getting there) this definitly takes place in the time yet to be, as the ship even it in teir 2 (just after repair) it can go anywhere