Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

110 ratings
Karma Guide [Spoilers]
By Bootch
List of all Karma that I found within the base SR:HK game
3
   
Award
Favorite
Favorited
Unfavorite
Total Karma
This is based on my play through, I like to think that I was pretty thorough so please feel free to contribute in the event I missed anything.

It appears total Karma awarded in game is 159 Points.
And depending on which race you start with you get one of the following Starting Karma Points:
Race
Default Points
Assignable Points
Total
Human
6
58
64
Elf
8
55
63
Dwarf
8
55
63
Ork
8
55
63
Troll
10
55
65

Yielding 222-224 Total Karma assuming you find all 159 points and the Race you select
Karma By Location
Location
Karma
Objective / Event
Skill Check/Notes
Hard Landing
1
Pass thru hole in fence
Hard Landing
5
Complete
Heoi - SINLess
3
Talk to Kindly Cheng
City of Darkness
1
OPTIONAL: Convince the Yellow Lotus Captain to let you see Bao
CHA 3 and E: Gang
City of Darkness
1
OPTIONAL: Repair the Walled City
City of Darkness
1
OPTIONAL: Confront Yellow Lotus Enforcer get Credstick (non-violent)
E: Shadowrunner or STR 4 or UNARMED 4
City of Darkness
1
OPTIONAL: Open a locked door to Smuggler's Den
SPIRIT 2 or Gobbet
City of Darkness
6
Complete
The Dig
1
OPTIONAL: Steal 5,000 worth of Artifacts
The Dig
1
OPTIONAL: Steal 10,000 worth of Artifacts
The Dig
1
OPTIONAL: Paydata - Shipping Manifest
The Dig
8
Complete
Outsider
2
OPTIONAL: Recruit Gaichu and bring the Elder to justice non-violent
Outsider
8
Complete
DeckCon 2056 (Isobel)
1
OPTIONAL: get pocket clams
Drone or Racter
DeckCon 2056 (Isobel)
8
Complete
Midirection
1
OPTIONAL: Let Runners into Lab
Midirection
1
OPTIONAL: Power down Generator
INT 5 (MED) or Racter
Midirection
8
Complete
Heoi-(Mission Count)
4
Team Meeting
Heoi-(Mission Count)
1
OPTIONAL: Help Reliable Matthew
Retribution
1
OPTIONAL: go to basement
Retribution
8
Complete
Heoi-(Mission Count)
1
Help Ten-Armed Ambrose
Sinking Ship
1
OPTIONAL: Sound alarm (1 or 2 bells)
Sinking Ship
8
Complete
Whistleblower
1
Make to Deck-D
Whistleblower
1
OPTIONAL: Kill both groups
Whistleblower
8
Complete
Bad Qi
1
OTPIONAL: 100% Qi Disruption
Bad Qi
1*
OPTIONAL: Get Employee to help with Fire Drill
E: Security
Bad Qi
2
OTPIONAL: Get Employee to help with Break In Drill
E: Security
Bad Qi
8
Complete
Exit Stage Left
1
OPTIONAL: enter party
Exit Stage Left
1
OPTIONAL: recruit Ku Feng (vampire)
Exit Stage Left
4
Complete
Uninvited Guests
2
Fight Johnny 'The Talon' kill
NOTE: only 1 Karma if Duncan Subdues
Uninvited Guests
6
Complete
The Extraction
2
OPTIONAL: open Xiaozhi's Room
The Extraction
10
Complete
Heoi-(Mission Count)
3
Waking Dream
Heoi-(Mission Count)
4
Cheng Meeting
Properity Tower
1
OPTIONAL: Lvl 26 -- Help a Tsang Suit steal data
Properity Tower
1
OPTIONAL: Lvl 26 --Change into Uniforms
Properity Tower
1
OPTIONAL: Lvl 49 -- Release the monster
Properity Tower
10
Complete
City of Death
1
OPTIONAL: Kill Demon
City of Death
8
Complete
159
NOTE:
2 points for Bad Qi: Employee Help
2 points for Killing Taon

NOTE: during Bad Qi there's (2) Options for getting the Employee to help only 1 is achievable, hence total maybe off by 1.
18 Comments
SCARaw 6 Jan, 2023 @ 2:25am 
hellow
Trollgirl
i dont know how to help the guy this drone selling person on docks
Asuzu 5 Sep, 2018 @ 11:35am 
Thank you so much for cataloguing this :steamhappy:
ExiledVaultDwellingBorderlander 13 Feb, 2018 @ 6:15pm 
@Bootch
When I tried to do the Convo for the first guy on floor 49 it wouldn't let me by with CHA 6, so I assumed I needed CHA 7, there is also a "pay or CHA 7" for door code in the expansion. as for the containment lab monster the only way to get the containment door code (without just reading it off a walkthrough) is the CHA convo I mentioned + either E-Academic or Spellcasting 5+1 or Conjuration 6
Bootch  [author] 13 Feb, 2018 @ 6:29am 
@ExiledVaultDwellingBorderlander::
iirc with regards to Ettiquettes can get all Karma points with just Gang and Security
theres a check vs Shadowrunner but as mentioned can be gained via STR 4 or Unarmed 4

Academic think just adds flavor and a little more $$

dont recall at the moment thought you needed CHA 7 (6+1) to get the code for the monster in Properity Tower (and the 1 Karma)
Bootch  [author] 13 Feb, 2018 @ 6:23am 
@Thiccums::
iirc this is accounted for under 'Exit Stage Left : Enter Party'
there are a few ways to enter the party
ie Decker / CHA / Gaichu all yield the 1 Karma

ExiledVaultDwellingBorderlander 12 Feb, 2018 @ 11:06pm 
If you can get STR 4 before leaving the walled city the first time (City of Darkness) you can get everything else on the list with companions and natural CHA 6 Et Gang, Security, Academic.

If not then you'll need Et Shadowrunner instead of Academic for City of Darkness (CHA 4 Et Gang. SR)

This means you'll need Conjuring 6 or Spellcasting 5+1 from Amulet to legitimately get the code to release the monster in prosperity tower, the only other option is natural CHA 8 for 4 Etiquettes which is pretty much a waste since CHA 6 +1 is all you need for all of the main game and expansion

Lastly it is possible to get 1 Karma point from helping Reliable Matthew WITH or WITHOUT Academic but you don't get more than one, just that the dialogue is different
TrashGremlinDami! 12 Feb, 2018 @ 10:23pm 
You can get 1 Karma in the Repulse Hotel if you have Gaichu and use Charisma 3 to bypass the guard of the party.
Dew 12 Oct, 2017 @ 9:38am 
City of Darkness 1 OPTIONAL: Open a locked door to Smuggler's Den SPIRIT 2 or Gobbet or code 5465
lunga 24 Jul, 2017 @ 11:20am 
Thanks for doing this. This is really great for doing re-runs with different architypes.
rummyCatnip 26 Feb, 2017 @ 5:21am 
About the clams in DeckCon 2056.

1) Get straight to the kitchen, talk with manager and refuse to pay for the uniform.
2) Try to leave the kitchen and Larissa will ask you about the favor.
3) Agree to help and punch the elf.
4) BEFORE talking with Larissa send drone to the vent and take the uniform.
5) Talk to Larissa and ask to take the clams.
6) Leave DeckCon with the clams in ur pocket.
7) In Heoi go to the Gobbet's room on the ship and put the pocket clams into the pan.