Warframe

Warframe

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Nova Prime Builds
By 󠀡󠀡󠀡󠀡PotatoManDies
Heres a Simple Slow and Fast Nova Builds For you to base on or modifly :D
   
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Introduction
Before we Start on Modding Nova Prime, Lets take a look at her Uses and Abilitys.


Uses
Nova Prime is a Great choice for a End-Game Warframe as her abilitys help your team destroy almost all enemy's. She is Great in many situations, like dealing Massive AOE Damage for the team as well as farmming for materials.



Abilitys



First Ability
Null Star [25 Energy]
Creates anti-matter particles that orbit Nova and seek nearby targets.

Damage is affected by Power Strength and body-part multipliers.
Number of particles is affected by Power Duration.
Attack radius is affected by Power Range.

Second Ability
Antimatter Drop [50 Energy]
Launches a contained particle of antimatter that absorbs all damage(friendly and hostile) and will detonate upon collision. (Situational Use)

This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

Base damage and contact damage are affected by Power Strength.
Power Effcicency Reduces the host of this ability
Contact damage and resulting explosion are affected by body-part multipliers.
The explosion bypasses obstacles in the environment, and its damage does not decrease with
The explosion radius is not affected by Power Range.

One particle can store up to 50,000 absorbed damage
(After absorbing the maximum amount of damge the partical will speed up)

Third Ability
Worm Hole [75 Energy]
Creates a wormhole allowing instant teleportation from point A to point B.
(Usefull for the Lazy Tenno's)

Forth Ability
Molecular Prime [100 Energy]
(The Skill that you will be Using half the time)
Primes all enemies in a radius with anti-matter making them explode like fireworks and Slows/Speed movement and attack. All Types of damage will be Multiplied by 200%.

Wave expansion duration and prime duration are affected by Power Duration.
Wave's initial range is not affected by Power Range.
Enemies within the wave's initial range are instantly primed.
Speed debuff and explosion damage are affected by Power Strength.

Damage multiplier does not affect shields. The primed enemy will take increased damage when its shields have been removed.

Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
Slow/Big Damage Build


This build requires 1-2 Formas

Strength Mods to Increase Explosion Damage and slow down ememys.
Stretch for Minium Range
Redirection, Streamline, Continuity, Energy Siphon for Sustainability
Speed Nova Build


Why Speed Nova you ask?
Well Speed Nova is good for Farmming Materials!, Trolling your Teammates with fast enemys?!

The Main Advantage over speed Nova vs Slow Nova, is that you get to clear enemy waves fast with the speed boost and increased Molecular Prime range while they still take 200% more damage from your Molecular Prime ability

Overextanded for Extra Debuff time and -Strength to make enemys faster
Narrow minded for more range
Fleeting Expertise to save more energy
Constituion for Faster knockdown recovery (can use Handspring also)
Flow, Continuity, Streamline, Vitality for sustainablity.
Corrosive Projection to make enemy's easier to kill.
(Could Use moblize mod if you got it)

Fin
Thanks For Reading and Using this Guide.
Hope it Helps :D
8 Comments
🌀rofl_mah_waffl🌀 10 Feb, 2017 @ 5:06pm 
Ty for the build! :D

Now all I have to do is farm a few of those mods! XD
Piag 22 Nov, 2016 @ 3:34pm 
I REALLY want a good Antimatter drop build. But good guide! Ty for the help on slow! <3










(Finally, i didn't F*ck up by putting a D polarity!)
OldMemes.biz 8 Oct, 2016 @ 12:05pm 
Isn't power strength ignored past a certain point?
☆Arisu Yuki-onna☆ 4 Jan, 2016 @ 9:30pm 
hey there are more than 2 builds for M Prime focused builds right? there is also a "Mega Slow" build which sacrificed range (explosion range) for more strength
Ham Stroker's Ejacula 3 Jan, 2016 @ 3:57pm 
As soon as I read that AMD wasn't very useful I knew right away this wasn't going to be a good guide.
ChippySenpai 3 Jan, 2016 @ 1:16pm 
I would have to agree with Cornelius. Antimatter drop can have the highest damage for abilities in the game (with exception to equinox). This also doubles in effect when the targets are primed, since they will take double damage in the first place. So depending how fast you can dump damage into anti matter drop you can range from 100-500k+ damage from the explosion. This doesn't include the augment you can put into it that creates a field that absorbs enemy weapon fire.

Anti matter augment is another fun topic, since you can get the absorbing field the size of a frost globe with the right build. So for those nova users that don't want slowing or speeding but simply the double damage boost you can have strength at 70% (normal speed) and max out the range so that antimatter field has a rediculous about of range which can be fun to play with on its own.
󠀡󠀡󠀡󠀡PotatoManDies  [author] 30 Dec, 2015 @ 5:28pm 
Yeah, I know that the Molecular prime will be maxed out at 75% but i just wanted more explosion damage for a "Big Damage Build"

The reason why i said Antimatter drop is "not all that useful" is well... like you said most people would be already lockin down the map with Molecular prime. Maybe i should rephrase it.

Thanks for the Feedback.(1st time trying to make a guide on steam)
Woman Respecter 30 Dec, 2015 @ 4:03pm 
I wouldn't call Antimatter Drop "not all that useful". A 15-meter radius nuke that scales with weapon damage off of a huge multiplier is definitely not useless. And since you're probably going to be locking down the map with Molecular Prime anyway, it's not like using it in safety is a huge issue.

Also, because of the way the slow scales on Molecular Prime scales, I've found that there isn't a need for more than 145% Power Strength, because that will max out the slow at 75%. Sure, the explosions won't be as powerful, but they don't scale very well anyway.

Other than that, I don't really see anything glaring.