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000000d0 - 01, this byte has another function: the flag of wiped out.
00 - normal mode: without wiped out.
01 - omake mode: without wiped out.
02 - normal mode: already wiped out.
03 - omake mode: already wiped out.
04 - zangyou mode: without wiped out.
06 - zangyou mode: already wiped out.
It is related to achievement: Perfect Attendance & Instant Salary.
00000900 - 05(maybe include 06): number of lost lives.
You're a hero dude for it, THANKS AGAIN VERY MUCH
All footage (and whole guide pretty much) was made in 2015 - week after Kero Blaster was published on Steam. I don't remember exact version - guessing by build dates on SteamDB, it had to be v1.4.2.0. In 2017 KB had update (which added more languages etc.) - I'm not sure if Pixel made some additional changes back then.
However, I've seen some people were confused about whole "unused" situation, so I'll try my best to explain with better wording:
- this cutscene/ending was ALWAYS played after leaving map with LVL3 Kuro Blaster upgrade - either on Omake Mode (check 18:xx timestamp on my Omake Mode longplay) or Normal Mode (but only via save editing)
Ending has characters that appear only in Zangyou Mode, so I assumed that this is "unused" ending FOR Zangyou Mode - this cutscene is nowhere to be found there, only in Omake Mode (probably left by Pixel as an easter egg).